Augmented Reality & Virtual Reality Market for Entertainment Industry - Forecast(2024 - 2030)

Report Code: ITR 0082 Report Format: PDF + Excel
Initially it was thought that Augmented & Virtual Reality would be limited to the gaming industry, however, when big firms opened up to the different ways of using it Augmented Reality is used to indicate sponsors and show scoreboards in various sports while viewed from the television or the Internet. Some companies have been trialing music concerts of bands like Coldplay, AC/DC and Imagine Dragons. The idea is to make the virtual reality experience better than actually being there. 
 
What is Augmented Reality & Virtual Reality?
Augmented Reality is an “enhanced” version of reality created using technology to add images, information or both into the environment. Virtual Reality is a form of simulated environment created with computer technology. Although similar in concepts, Augmented Reality has been in use for some time, especially in the sports industry. 

What are the applications of Augmented & Virtual Reality in the Entertainment Industry?
The entertainment industry consists of various subsets such as the film industry, the live events industry, sports, gaming, theme parks/ amusement parks. Each of these subsets could find different ways to integrate Augmented & Virtual Reality. For example, in the live events industry, people in Delhi could view a concert taking place in Hyderabad. Perhaps, they could download a replay and view it at their own time. It doesn’t have to be a concert, it could be a play, an opera or even a comedy show.

The technology is currently being applied to allow users to immerse themselves in various games and sporting events. It has also been a staple in the news, especially the weather where graphics are displayed on television to indicate the climate.

 Augmented Reality & Virtual Reality Market for Entertainment Industry

Market Research & Market Trends:
  • NextVR becomes the exclusive VR provider for NBA:
  • Die-hard fans who miss games due to unforeseen circumstances will no longer have to stick to highlights. NextVR is a major provider of music, sport and entertainment experiences and appears to have landed a mega-deal. In the future, more companies will sought out lucrative deals to be the sole provider of VR content for various events in the entertainment sector.
  • A new Virtual Reality theme park opens in Seoul:
  • South Korea, home to one of the first VR theme parks, has another VR theme park, and the company plans to add more parks in the year. This signals the growing acceptance of VR in theme parks, which are also cost-effective when compared to actual parks, and they don’t require a lot of physical effort to change the overall theme for events such as festivals and 
  • BBC Virtual Reality app downloaded over 325k times:
  • The application which provides VR content for the World Cup such as the match highlights, a live statistics dashboard, and match commentary has been downloaded a record number of times. Although, when compared to non-VR content, the readings make for poor performance. It is still a significant improvement. As more and more electronics are built to be more efficient and effective in handling VR content, the number of applications in the market will increase.
  • Japan gets VR movie viewing:
  • Vaio, a subsidiary of Sony, is testing VR movie screening with test audiences who will sit through the movie with people putting their VR headset throughout the movie.
  • However, in some countries, 3-D movies are undergoing diminishing returns, as people are no longer interested in wearing glasses. Upcoming players in the entertainment industry should make note of this development and how they could combat it.

Who are the key players in the Augmented & Virtual Reality in Entertainment?
The key players in the Augmented & Virtual Reality Entertainment Industry are NextVR, Sony, Verizon, Magic Leap, and various other companies.

What is our report scope?
The report incorporates in-depth assessment of the competitive landscape, product market sizing, product benchmarking, market trends, product developments, financial analysis, strategic analysis and so on to gauge the impact forces and potential opportunities of the market. Apart from this the report also includes a study of major developments in the market such as product launches, agreements, acquisitions, collaborations, mergers and so on to comprehend the prevailing market dynamics at present and its impact during the forecast period 2018-2023.

All our reports are customizable to your company needs to a certain extent, we do provide 20 free consulting hours along with purchase of each report, and this will allow you to request any additional data to customize the report to your needs.

Key Takeaways from this Report
  • Evaluate market potential through analyzing growth rates (CAGR %), Volume (Units) and Value ($M) data given at country level – for product types, end use applications and by different industry verticals.
  • Understand the different dynamics influencing the market – key driving factors, challenges and hidden opportunities.
  • Get in-depth insights on your competitor performance – market shares, strategies, financial benchmarking, product benchmarking, SWOT and more.
  • Analyze the sales and distribution channels across key geographies to improve top-line revenues.
  • Understand the industry supply chain with a deep-dive on the value augmentation at each step, in order to optimize value and bring efficiencies in your processes. 
  • Get a quick outlook on the market entropy – M&A’s, deals, partnerships, product launches of all key players for the past 4 years. 
  • Evaluate the supply-demand gaps, import-export statistics and regulatory landscape for more than top 20 countries globally for the market. 
1. AR & VR In The Entertainment Industry Market - Overview
1.1. Definitions and Scope
2. AR & VR In The Entertainment Industry Market - Executive summary
2.1. Market Revenue, Market Size and Key Trends by Company
2.2. Key Trends by type of Application
2.3. Key Trends segmented by Geography
3. AR & VR In The Entertainment Industry Market 
3.1. Comparative analysis
3.1.1. Product Benchmarking - Top 10 companies
3.1.2. Top 5 Financials Analysis
3.1.3. Market Value split by Top 10 companies
3.1.4. Patent Analysis - Top 10 companies
3.1.5. Pricing Analysis 
4. AR & VR In The Entertainment Industry Market – Startup companies Scenario Premium
4.1. Top 10 startup company Analysis by
4.1.1. Investment
4.1.2. Revenue
4.1.3. Market Shares
4.1.4. Market Size and Application Analysis
4.1.5. Venture Capital and Funding Scenario
5. AR & VR In The Entertainment Industry Market – Industry Market Entry Scenario Premium
5.1. Regulatory Framework Overview
5.2. New Business and Ease of Doing business index
5.3. Case studies of successful ventures
5.4. Customer Analysis – Top 10 companies
6. AR & VR In The Entertainment Industry Market Forces
6.1. Drivers
6.2. Constraints
6.3. Challenges
6.4. Porters five force model
6.4.1. Bargaining power of suppliers
6.4.2. Bargaining powers of customers
6.4.3. Threat of new entrants
6.4.4. Rivalry among existing players
6.4.5. Threat of substitutes 
7. AR & VR In The Entertainment Industry Market - Strategic analysis
7.1. Value chain analysis
7.2. Opportunities analysis
7.3. Product life cycle
7.4. Suppliers and distributors Market Share
8. AR & VR In The Entertainment Industry Market – By Type (Market Size -$Million / $Billion)
8.1. Market Size and Market Share Analysis 
8.2. Application Revenue and Trend Research
8.3. Product Segment Analysis
8.3.1. Introduction
8.3.2. Augmented Reality 
8.3.2.1. Software
8.3.2.2. Service
8.3.3. Virtual Reality
8.3.3.1. Software
8.3.3.2. Service
9. AR & VR In The Entertainment Industry Market – By Application (Market Size -$Million / $Billion)
9.1. Introduction
9.2. Film
9.3. Sports
9.4. Games
9.5. Theme/Amusement Park
9.6. Live Events
9.7. Others
10. AR & VR In The Entertainment Industry - By Geography (Market Size -$Million / $Billion)
10.1. AR & VR In The Entertainment Industry Market - North America Segment Research
10.2. North America Market Research (Million / $Billion)
10.2.1. Segment type Size and Market Size Analysis 
10.2.2. Revenue and Trends
10.2.3. Application Revenue and Trends by type of Application
10.2.4. Company Revenue and Product Analysis
10.2.5. North America Product type and Application Market Size
10.2.5.1. U.S.
10.2.5.2. Canada 
10.2.5.3. Mexico 
10.2.5.4. Rest of North America
10.3. AR & VR In The Entertainment Industry - South America Segment Research
10.4. South America Market Research (Market Size -$Million / $Billion)
10.4.1. Segment type Size and Market Size Analysis 
10.4.2. Revenue and Trends
10.4.3. Application Revenue and Trends by type of Application
10.4.4. Company Revenue and Product Analysis
10.4.5. South America Product type and Application Market Size
10.4.5.1. Brazil  
10.4.5.2. Venezuela
10.4.5.3. Argentina
10.4.5.4. Ecuador
10.4.5.5. Peru
10.4.5.6. Colombia 
10.4.5.7. Costa Rica
10.4.5.8. Rest of South America
10.5. AR & VR In The Entertainment Industry - Europe Segment Research
10.6. Europe Market Research (Market Size -$Million / $Billion)
10.6.1. Segment type Size and Market Size Analysis 
10.6.2. Revenue and Trends
10.6.3. Application Revenue and Trends by type of Application
10.6.4. Company Revenue and Product Analysis
10.6.5. Europe Segment Product type and Application Market Size
10.6.5.1. U.K  
10.6.5.2. Germany 
10.6.5.3. Italy 
10.6.5.4. France
10.6.5.5. Netherlands
10.6.5.6. Belgium
10.6.5.7. Spain
10.6.5.8. Denmark
10.6.5.9. Rest of Europe
10.7. AR & VR In The Entertainment Industry – APAC Segment Research
10.8. APAC Market Research (Market Size -$Million / $Billion)
10.8.1. Segment type Size and Market Size Analysis 
10.8.2. Revenue and Trends
10.8.3. Application Revenue and Trends by type of Application
10.8.4. Company Revenue and Product Analysis
10.8.5. APAC Segment – Product type and Application Market Size
10.8.5.1. China 
10.8.5.2. Australia
10.8.5.3. Japan 
10.8.5.4. South Korea
10.8.5.5. India
10.8.5.6. Taiwan
10.8.5.7. Malaysia
11. AR & VR In The Entertainment Industry Market - Entropy
11.1. New product launches
11.2. M&A's, collaborations, JVs and partnerships
12. AR & VR In The Entertainment Industry Market – Industry / Segment Competition landscape Premium
12.1. Market Share Analysis
12.1.1. Market Share by Country- Top companies
12.1.2. Market Share by Region- Top 10 companies
12.1.3. Market Share by type of Application – Top 10 companies
12.1.4. Market Share by type of Product / Product category- Top 10 companies
12.1.5. Market Share at global level- Top 10 companies
12.1.6. Best Practises for companies
13. AR & VR In The Entertainment Industry Market – Key Company List by Country Premium
14. AR & VR In The Entertainment Industry Market Company Analysis
14.1. Market Share, Company Revenue, Products, M&A, Developments
14.2. NextVR
14.3. Sony
14.4. Verizon
14.5. Magic Leap
14.6. Company 5
14.7. Company 6
14.8. Company 7
14.9. Company 8
14.10. Company 9
14.11. Company 10 and More
"*Financials would be provided on a best efforts basis for private companies"
15. AR & VR In The Entertainment Industry Market - Appendix
15.1. Abbreviations
15.2. Sources
16. AR & VR In The Entertainment Industry Market - Methodology
16.1. Research Methodology
16.1.1. Company Expert Interviews
16.1.2. Industry Databases
16.1.3. Associations
16.1.4. Company News
16.1.5. Company Annual Reports
16.1.6. Application Trends
16.1.7. New Products and Product database
16.1.8. Company Transcripts
16.1.9. R&D Trends
16.1.10. Key Opinion Leaders Interviews
16.1.11. Supply and Demand Trends
List of Tables :

Table 1: Augmented Reality & Virtual Reality Market for Entertainment Industry Overview 2021-2026
Table 2: Augmented Reality & Virtual Reality Market for Entertainment Industry Leader Analysis 2018-2019 (US$)
Table 3: Augmented Reality & Virtual Reality Market for Entertainment Industry Product Analysis 2018-2019 (US$)
Table 4: Augmented Reality & Virtual Reality Market for Entertainment Industry End User Analysis 2018-2019 (US$)
Table 5: Augmented Reality & Virtual Reality Market for Entertainment Industry Patent Analysis 2013-2018* (US$)
Table 6: Augmented Reality & Virtual Reality Market for Entertainment Industry Financial Analysis 2018-2019 (US$)
Table 7: Augmented Reality & Virtual Reality Market for Entertainment Industry Driver Analysis 2018-2019 (US$)
Table 8: Augmented Reality & Virtual Reality Market for Entertainment Industry Challenges Analysis 2018-2019 (US$)
Table 9: Augmented Reality & Virtual Reality Market for Entertainment Industry Constraint Analysis 2018-2019 (US$)
Table 10: Augmented Reality & Virtual Reality Market for Entertainment Industry Supplier Bargaining Power Analysis 2018-2019 (US$)
Table 11: Augmented Reality & Virtual Reality Market for Entertainment Industry Buyer Bargaining Power Analysis 2018-2019 (US$)
Table 12: Augmented Reality & Virtual Reality Market for Entertainment Industry Threat of Substitutes Analysis 2018-2019 (US$)
Table 13: Augmented Reality & Virtual Reality Market for Entertainment Industry Threat of New Entrants Analysis 2018-2019 (US$)
Table 14: Augmented Reality & Virtual Reality Market for Entertainment Industry Degree of Competition Analysis 2018-2019 (US$)
Table 15: Augmented Reality & Virtual Reality Market for Entertainment Industry Value Chain Analysis 2018-2019 (US$)
Table 16: Augmented Reality & Virtual Reality Market for Entertainment Industry Pricing Analysis 2021-2026 (US$)
Table 17: Augmented Reality & Virtual Reality Market for Entertainment Industry Opportunities Analysis 2021-2026 (US$)
Table 18: Augmented Reality & Virtual Reality Market for Entertainment Industry Product Life Cycle Analysis 2021-2026 (US$)
Table 19: Augmented Reality & Virtual Reality Market for Entertainment Industry Supplier Analysis 2018-2019 (US$)
Table 20: Augmented Reality & Virtual Reality Market for Entertainment Industry Distributor Analysis 2018-2019 (US$)
Table 21: Augmented Reality & Virtual Reality Market for Entertainment Industry Trend Analysis 2018-2019 (US$)
Table 22: Augmented Reality & Virtual Reality Market for Entertainment Industry Size 2018 (US$)
Table 23: Augmented Reality & Virtual Reality Market for Entertainment Industry Forecast Analysis 2021-2026 (US$)
Table 24: Augmented Reality & Virtual Reality Market for Entertainment Industry Sales Forecast Analysis 2021-2026 (Units)
Table 25: Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table 26: Augmented Reality & Virtual Reality Market for Entertainment Industry By Component, Revenue & Volume, By Augmented Reality and Virtual Reality Hardware Component, 2021-2026 ($)
Table 27: Augmented Reality & Virtual Reality Market for Entertainment Industry By Component, Revenue & Volume, By Augmented Reality and Virtual Reality Software Component, 2021-2026 ($)
Table 28: Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table 29: Augmented Reality & Virtual Reality Market for Entertainment Industry By Device, Revenue & Volume, By Augmented Reality Devices, 2021-2026 ($)
Table 30: Augmented Reality & Virtual Reality Market for Entertainment Industry By Device, Revenue & Volume, By Virtual Reality Devices, 2021-2026 ($)
Table 31: Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Technology, 2021-2026 ($)
Table 32: Augmented Reality & Virtual Reality Market for Entertainment Industry By Technology, Revenue & Volume, By Augmented Reality Technology, 2021-2026 ($)
Table 33: Augmented Reality & Virtual Reality Market for Entertainment Industry By Technology, Revenue & Volume, By Virtual Reality Technology, 2021-2026 ($)
Table 34: Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Application, 2021-2026 ($)
Table 35: Augmented Reality & Virtual Reality Market for Entertainment Industry By Application, Revenue & Volume, By Gaming, 2021-2026 ($)
Table 36: Augmented Reality & Virtual Reality Market for Entertainment Industry By Application, Revenue & Volume, By Sports & Entertainment, 2021-2026 ($)
Table 37: North America Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table 38: North America Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table 39: North America Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Technology, 2021-2026 ($)
Table 40: North America Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Application, 2021-2026 ($)
Table 41: South america Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table 42: South america Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table 43: South america Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Technology, 2021-2026 ($)
Table 44: South america Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Application, 2021-2026 ($)
Table 45: Europe Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table 46: Europe Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table 47: Europe Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Technology, 2021-2026 ($)
Table 48: Europe Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Application, 2021-2026 ($)
Table 49: APAC Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table 50: APAC Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table 51: APAC Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Technology, 2021-2026 ($)
Table 52: APAC Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Application, 2021-2026 ($)
Table 53: Middle East & Africa Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table 54: Middle East & Africa Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table 55: Middle East & Africa Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Technology, 2021-2026 ($)
Table 56: Middle East & Africa Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Application, 2021-2026 ($)
Table 57: Russia Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table 58: Russia Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table 59: Russia Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Technology, 2021-2026 ($)
Table 60: Russia Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Application, 2021-2026 ($)
Table 61: Israel Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table 62: Israel Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table 63: Israel Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Technology, 2021-2026 ($)
Table 64: Israel Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume, By Application, 2021-2026 ($)
Table 65: Top Companies 2018 (US$) Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume
Table 66: Product Launch 2018-2019 Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume
Table 67: Mergers & Acquistions 2018-2019 Augmented Reality & Virtual Reality Market for Entertainment Industry, Revenue & Volume


List of Figures:

Figure 1: Overview of Augmented Reality & Virtual Reality Market for Entertainment Industry 2021-2026
Figure 2: Market Share Analysis for Augmented Reality & Virtual Reality Market for Entertainment Industry 2018 (US$)
Figure 3: Product Comparison in Augmented Reality & Virtual Reality Market for Entertainment Industry 2018-2019 (US$)
Figure 4: End User Profile for Augmented Reality & Virtual Reality Market for Entertainment Industry 2018-2019 (US$)
Figure 5: Patent Application and Grant in Augmented Reality & Virtual Reality Market for Entertainment Industry 2013-2018* (US$)
Figure 6: Top 5 Companies Financial Analysis in Augmented Reality & Virtual Reality Market for Entertainment Industry 2018-2019 (US$)
Figure 7: Market Entry Strategy in Augmented Reality & Virtual Reality Market for Entertainment Industry 2018-2019
Figure 8: Ecosystem Analysis in Augmented Reality & Virtual Reality Market for Entertainment Industry 2018
Figure 9: Average Selling Price in Augmented Reality & Virtual Reality Market for Entertainment Industry 2021-2026
Figure 10: Top Opportunites in Augmented Reality & Virtual Reality Market for Entertainment Industry 2018-2019
Figure 11: Market Life Cycle Analysis in Augmented Reality & Virtual Reality Market for Entertainment Industry
Figure 12: GlobalBy Component Augmented Reality & Virtual Reality Market for Entertainment Industry Revenue, 2021-2026 ($)
Figure 13: GlobalBy Device Augmented Reality & Virtual Reality Market for Entertainment Industry Revenue, 2021-2026 ($)
Figure 14: GlobalBy Technology Augmented Reality & Virtual Reality Market for Entertainment Industry Revenue, 2021-2026 ($)
Figure 15: GlobalBy Application Augmented Reality & Virtual Reality Market for Entertainment Industry Revenue, 2021-2026 ($)
Figure 16: Global Augmented Reality & Virtual Reality Market for Entertainment Industry - By Geography
Figure 17: Global Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, By Geography, 2021-2026 ($) 
Figure 18: Global Augmented Reality & Virtual Reality Market for Entertainment Industry CAGR, By Geography, 2021-2026 (%)
Figure 19: North America Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 20: US Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 21: US GDP and Population, 2018-2019 ($)
Figure 22: US GDP – Composition of 2018, By Sector of Origin
Figure 23: US Export and Import Value & Volume, 2018-2019 ($)
Figure 24: Canada Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 25: Canada GDP and Population, 2018-2019 ($)
Figure 26: Canada GDP – Composition of 2018, By Sector of Origin
Figure 27: Canada Export and Import Value & Volume, 2018-2019 ($)
Figure 28: Mexico Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 29: Mexico GDP and Population, 2018-2019 ($)
Figure 30: Mexico GDP – Composition of 2018, By Sector of Origin
Figure 31: Mexico Export and Import Value & Volume, 2018-2019 ($)
Figure 32: South America Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 33: Brazil Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 34: Brazil GDP and Population, 2018-2019 ($)
Figure 35: Brazil GDP – Composition of 2018, By Sector of Origin
Figure 36: Brazil Export and Import Value & Volume, 2018-2019 ($)
Figure 37: Venezuela Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 38: Venezuela GDP and Population, 2018-2019 ($)
Figure 39: Venezuela GDP – Composition of 2018, By Sector of Origin
Figure 40: Venezuela Export and Import Value & Volume, 2018-2019 ($)
Figure 41: Argentina Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 42: Argentina GDP and Population, 2018-2019 ($)
Figure 43: Argentina GDP – Composition of 2018, By Sector of Origin
Figure 44: Argentina Export and Import Value & Volume, 2018-2019 ($)
Figure 45: Ecuador Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 46: Ecuador GDP and Population, 2018-2019 ($)
Figure 47: Ecuador GDP – Composition of 2018, By Sector of Origin
Figure 48: Ecuador Export and Import Value & Volume, 2018-2019 ($)
Figure 49: Peru Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 50: Peru GDP and Population, 2018-2019 ($)
Figure 51: Peru GDP – Composition of 2018, By Sector of Origin
Figure 52: Peru Export and Import Value & Volume, 2018-2019 ($)
Figure 53: Colombia Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 54: Colombia GDP and Population, 2018-2019 ($)
Figure 55: Colombia GDP – Composition of 2018, By Sector of Origin
Figure 56: Colombia Export and Import Value & Volume, 2018-2019 ($)
Figure 57: Costa Rica Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 58: Costa Rica GDP and Population, 2018-2019 ($)
Figure 59: Costa Rica GDP – Composition of 2018, By Sector of Origin
Figure 60: Costa Rica Export and Import Value & Volume, 2018-2019 ($)
Figure 61: Europe Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 62: U.K Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 63: U.K GDP and Population, 2018-2019 ($)
Figure 64: U.K GDP – Composition of 2018, By Sector of Origin
Figure 65: U.K Export and Import Value & Volume, 2018-2019 ($)
Figure 66: Germany Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 67: Germany GDP and Population, 2018-2019 ($)
Figure 68: Germany GDP – Composition of 2018, By Sector of Origin
Figure 69: Germany Export and Import Value & Volume, 2018-2019 ($)
Figure 70: Italy Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 71: Italy GDP and Population, 2018-2019 ($)
Figure 72: Italy GDP – Composition of 2018, By Sector of Origin
Figure 73: Italy Export and Import Value & Volume, 2018-2019 ($)
Figure 74: France Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 75: France GDP and Population, 2018-2019 ($)
Figure 76: France GDP – Composition of 2018, By Sector of Origin
Figure 77: France Export and Import Value & Volume, 2018-2019 ($)
Figure 78: Netherlands Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 79: Netherlands GDP and Population, 2018-2019 ($)
Figure 80: Netherlands GDP – Composition of 2018, By Sector of Origin
Figure 81: Netherlands Export and Import Value & Volume, 2018-2019 ($)
Figure 82: Belgium Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 83: Belgium GDP and Population, 2018-2019 ($)
Figure 84: Belgium GDP – Composition of 2018, By Sector of Origin
Figure 85: Belgium Export and Import Value & Volume, 2018-2019 ($)
Figure 86: Spain Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 87: Spain GDP and Population, 2018-2019 ($)
Figure 88: Spain GDP – Composition of 2018, By Sector of Origin
Figure 89: Spain Export and Import Value & Volume, 2018-2019 ($)
Figure 90: Denmark Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 91: Denmark GDP and Population, 2018-2019 ($)
Figure 92: Denmark GDP – Composition of 2018, By Sector of Origin
Figure 93: Denmark Export and Import Value & Volume, 2018-2019 ($)
Figure 94: APAC Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 95: China Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026
Figure 96: China GDP and Population, 2018-2019 ($)
Figure 97: China GDP – Composition of 2018, By Sector of Origin
Figure 98: China Export and Import Value & Volume, 2018-2019 ($) Augmented Reality & Virtual Reality Market for Entertainment Industry China Export and Import Value & Volume, 2018-2019 ($)
Figure 99: Australia Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 100: Australia GDP and Population, 2018-2019 ($)
Figure 101: Australia GDP – Composition of 2018, By Sector of Origin
Figure 102: Australia Export and Import Value & Volume, 2018-2019 ($)
Figure 103: South Korea Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 104: South Korea GDP and Population, 2018-2019 ($)
Figure 105: South Korea GDP – Composition of 2018, By Sector of Origin
Figure 106: South Korea Export and Import Value & Volume, 2018-2019 ($)
Figure 107: India Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 108: India GDP and Population, 2018-2019 ($)
Figure 109: India GDP – Composition of 2018, By Sector of Origin
Figure 110: India Export and Import Value & Volume, 2018-2019 ($)
Figure 111: Taiwan Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 112: Taiwan GDP and Population, 2018-2019 ($)
Figure 113: Taiwan GDP – Composition of 2018, By Sector of Origin
Figure 114: Taiwan Export and Import Value & Volume, 2018-2019 ($)
Figure 115: Malaysia Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 116: Malaysia GDP and Population, 2018-2019 ($)
Figure 117: Malaysia GDP – Composition of 2018, By Sector of Origin
Figure 118: Malaysia Export and Import Value & Volume, 2018-2019 ($)
Figure 119: Hong Kong Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 120: Hong Kong GDP and Population, 2018-2019 ($)
Figure 121: Hong Kong GDP – Composition of 2018, By Sector of Origin
Figure 122: Hong Kong Export and Import Value & Volume, 2018-2019 ($)
Figure 123: Middle East & Africa Augmented Reality & Virtual Reality Market for Entertainment Industry Middle East & Africa 3D Printing Market Value & Volume, 2021-2026 ($)
Figure 124: Russia Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 125: Russia GDP and Population, 2018-2019 ($)
Figure 126: Russia GDP – Composition of 2018, By Sector of Origin
Figure 127: Russia Export and Import Value & Volume, 2018-2019 ($)
Figure 128: Israel Augmented Reality & Virtual Reality Market for Entertainment Industry Value & Volume, 2021-2026 ($)
Figure 129: Israel GDP and Population, 2018-2019 ($)
Figure 130: Israel GDP – Composition of 2018, By Sector of Origin
Figure 131: Israel Export and Import Value & Volume, 2018-2019 ($)
Figure 132: Entropy Share, By Strategies, 2018-2019* (%) Augmented Reality & Virtual Reality Market for Entertainment Industry
Figure 133: Developments, 2018-2019* Augmented Reality & Virtual Reality Market for Entertainment Industry
Figure 134: Company 1 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue, By Years, 2018-2019* ($)
Figure 135: Company 1 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 136: Company 1 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Sales Share, By Geography, 2018 (%)
Figure 137: Company 2 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue, By Years, 2018-2019* ($)
Figure 138: Company 2 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 139: Company 2 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Sales Share, By Geography, 2018 (%)
Figure 140: Company 3 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue, By Years, 2018-2019* ($)
Figure 141: Company 3 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 142: Company 3 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Sales Share, By Geography, 2018 (%)
Figure 143: Company 4 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue, By Years, 2018-2019* ($)
Figure 144: Company 4 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 145: Company 4 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Sales Share, By Geography, 2018 (%)
Figure 146: Company 5 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue, By Years, 2018-2019* ($)
Figure 147: Company 5 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 148: Company 5 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Sales Share, By Geography, 2018 (%)
Figure 149: Company 6 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue, By Years, 2018-2019* ($)
Figure 150: Company 6 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 151: Company 6 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Sales Share, By Geography, 2018 (%)
Figure 152: Company 7 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue, By Years, 2018-2019* ($)
Figure 153: Company 7 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 154: Company 7 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Sales Share, By Geography, 2018 (%)
Figure 155: Company 8 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue, By Years, 2018-2019* ($)
Figure 156: Company 8 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 157: Company 8 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Sales Share, By Geography, 2018 (%)
Figure 158: Company 9 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue, By Years, 2018-2019* ($)
Figure 159: Company 9 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 160: Company 9 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Sales Share, By Geography, 2018 (%)
Figure 161: Company 10 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue, By Years, 2018-2019* ($)
Figure 162: Company 10 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 163: Company 10 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Sales Share, By Geography, 2018 (%)
Figure 164: Company 11 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue, By Years, 2018-2019* ($)
Figure 165: Company 11 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 166: Company 11 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Sales Share, By Geography, 2018 (%)
Figure 167: Company 12 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue, By Years, 2018-2019* ($)
Figure 168: Company 12 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 169: Company 12 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Sales Share, By Geography, 2018 (%)
Figure 170: Company 13 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue, By Years, 2018-2019* ($)
Figure 171: Company 13 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 172: Company 13 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Sales Share, By Geography, 2018 (%)
Figure 173: Company 14 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue, By Years, 2018-2019* ($)
Figure 174: Company 14 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 175: Company 14 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Sales Share, By Geography, 2018 (%)
Figure 176: Company 15 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue, By Years, 2018-2019* ($)
Figure 177: Company 15 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 178: Company 15 Augmented Reality & Virtual Reality Market for Entertainment Industry Net Sales Share, By Geography, 2018 (%)