Amusement Parks Market - Forecast(2023 - 2028)

Report Code: AM 37586 Report Format: PDF + Excel


Amusement Parks market size is set to grow at a CAGR of 6.2% during 2020-2025, projected to reach $72.44 billion by 2025. Amusement parks play a vital role in the global entertainment and leisure industry. These recreational facilities offer a wide variety of entertainment options and act as a one-stop-shop leisure and entertainment solution which flourishes as a key tourist attraction source for revenue generation. Therefore, it is majorly driven by the rising headcount of retired baby boomers, who are devoted to recreation and leisure spending. Additionally, the growing international tourism has been representing a lucrative consumer cluster for theme parks and marine parks.

Key Takeaways

·North America dominates the global amusement parks market share owing to increasing demand from all age groups especially for family-friendly fairground rides and high-adrenaline coasters.  

·The rise in the disposable income coupled with government support in promoting tourism and entertainment is likely to aid in the market growth of regional parks.

·Increasing adoption of technology advancements in hydraulics, pneumatics, and animatronics, to provide Hitech-thrills via entertainment rides such as frisbee rides and motion simulator rides set to drive the growth of the theme parks industry, thereby increase the market demand for amusement parks in the near future.

·Increasing demand for amusement parks has been replicating in the form of new park establishment in European countries will boost the Europe amusement parks market.

Rides - Segment Analysis

The mechanical rides segment held the largest share in the amusement parks market size as of 2018. It is due to the rise in the number of visitors and rides enthusiasts for 4D rides, giant rides and challenging roller coasters. Growing middle-class population and their household spending on outdoor activities coupled with the launch of new theme parks by international players is enlarging the scope of mechanical rides in the amusement parks market.

36-50 age group - Segment Analysis

36-50 age group accounts for the primary market for amusement parks for many years. This is because, they carry their children along with them to get entertain. Thus, the Theme park operator is focusing on higher quality balanced family entertainment along with aggressive rides for young riders.In addition to this, they are also concentrating on wristbands in order to grab the attention of people. Apart from these, the organization of entertainment shows, ferry rides, and vintage theme-based activities along with excellent hospitality is attracting more 36-50 age group visitors to drop their footfalls over theme parks. 

Geography - Segment Analysis

North America dominated the global amusement parks market share, accounts for more than 40%, followed by APAC and Europe. It is due to the offers provided by the regional park team in terms of the full program of shows and festivals all through the year. Starting from the small independent parks to giants which include Disney resort attractions and Universal Studios. The maximum number of amusement parks presence in the U.S. and Canada are engaged in spreading the fun for thrill-seekers through jaw-dropping thrill rides, Frisbee rides, spider-man motion-simulating ride, and dizzying roller coasters. Disney World, LEGOLAND Florida Resort, Hersheypark, Canada’s Wonderland, and Kings Dominion are the best amusement parks for families in North America.

Drivers – Amusement Parks Industry Outlook

·     Growing Prevalence of IoT enabled Theme Parks:

Revolution of IoT is evident in varied operations of the amusement parks. This technology is assisting in tracking and monitoring all the activities and also to manage the crowd at the park. Furthermore, the IoT wristband functions such as a passport that serves as an entrance ticket for visitors and also enable credit-card transactions facility. IoT-enabled educational theme parks help parents to track their children’s movement all through the park, with the help of sensors. All these factors together boosting the amusement park market demand. In theme parks, manually submitted information to a State agency by a user is excluded either in written or electronic form, and this information of users is accessible to the people who are serving in a business capacity along with business owners, officers of a business.

·     The Rise in the Disposable Income of People especially in the Emerging Economies.

Now-a-days, consumers are investing more amount in experiencing rather than purchasing to spend their leisure time. As a part of it, they are spending disposable incomes for unique experiences with personalization, thereby driving the experience economy. Social media platform plays a key role in guiding the consumers to accelerate the demand for such experiences. In this contemporary world, all age group people specifically corporate workers are willing to have experience at amusement parks to spend a healthy family-friendly time. Changing lifestyle, cultural shift and increasing prominence to lead a holistic life with a balance of work and leisure is contributing to the expansion of amusement park market revenue.

Challenges – Amusement Parks Industry

·     Increased Input Cost – Unfavorable Demographic Changes:

Lack of availability of skilled labor to provide quality services and increased input costs involved in the labor-intensive industry such as the recreation industry are estimated to hamper the growth of the amusement parks market. Moreover, unfavorable demographic changes will act as a threat to experience home entertainment in theme parks.

Market Landscape

Rider launches, new park establishments, and R&D activities are key strategies adopted by players in the amusement parks market. In 2018, the market of amusement parks has been consolidated by the top five players accounting for 44% of the share. Walt Disney Company, Ardent Leisure Group, Six Flag Entertainment Corporation, Cedar Fair Entertainment Company, Merlin Entertainments, Chimelong Group Co. Ltd, Comcast Corporation, Fantawild Group, Ilyas Mustafa Galadari Group Theme Park Association, and Sea Park Entertainment, Inc. are the Amusement Parks top 10 companies. These players are working to introduce unique rides to mark their position in the global amusement parks market.

Rider launches/ New park establishment

  • In October 2019, the establishment of the largest indoor theme park Nickelodeon Universe has happened at the American Dream Mall in New Jersey, North America.  It is equipped with 35 rides, SpongeBob, the Teenage Mutant Ninja Turtles and Dora the Explorer.
  • In May 2018, Six Flag Entertainment Corporation announced the launch of a new Twisted Cyclone hybrid roller coaster.
  • In August 2017, Efteling, a Dutch theme park in the Netherlands, invested an amount of $35 million to establish an expensive indoor attraction namely “Symbolica-Palace of Fantasy”. This expansion in its theme-based offerings will be helpful for this park to maintain its position in the European amusement parks market. 
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1. Amusement Parks Market - Overview
        1.1 Definitions and Scope
2. Amusement Parks Market - Executive summary
        2.1 Market Revenue, Market Size and Key Trends by Company
        2.2 Key Trends by type of Application
        2.3 Key Trends segmented by Geography
3. Amusement Parks Market
        3.1 Comparative analysis
            3.1.1 Product Benchmarking - Top 10 companies
            3.1.2 Top 5 Financials Analysis
            3.1.3 Market Value split by Top 10 companies
            3.1.4 Patent Analysis - Top 10 companies
            3.1.5 Pricing Analysis
4. Amusement Parks Market - Startup companies Scenario Premium
        4.1 Top 10 startup company Analysis by
            4.1.1 Investment
            4.1.2 Revenue
            4.1.3 Market Shares
            4.1.4 Market Size and Application Analysis
            4.1.5 Venture Capital and Funding Scenario
5. Amusement Parks Market - Industry Market Entry Scenario Premium
        5.1 Regulatory Framework Overview
        5.2 New Business and Ease of Doing business index
        5.3 Case studies of successful ventures
        5.4 Customer Analysis - Top 10 companies
6. Amusement Parks Market Forces
        6.1 Drivers
        6.2 Constraints
        6.3 Challenges
        6.4 Porters five force model
            6.4.1 Bargaining power of suppliers
            6.4.2 Bargaining powers of customers
            6.4.3 Threat of new entrants
            6.4.4 Rivalry among existing players
            6.4.5 Threat of substitutes
7. Amusement Parks Market - Strategic analysis
        7.1 Value chain analysis
        7.2 Opportunities analysis
        7.3 Product life cycle
        7.4 Suppliers and distributors Market Share
8. Amusement Parks Market - By Rides (Market Size -$Million / $Billion)
        8.1 Mechanical Rides
        8.2 Water Rides
        8.3 Others
9. Amusement Parks Market - By Age (Market Size -$Million / $Billion)
        9.1 Up to 18 Years
        9.2 19 to 35 Years
        9.3 36 to 50 Years
        9.4 51 to 65 Years
        9.5 More than 65 Years
10. Amusement Parks - By Revenue Source (Market Size -$Million / $Billion)
        10.1 Tickets
        10.2 Food & Beverages
        10.3 Merchandise
        10.4 Hotels & Resorts
        10.5 Others
11. Amusement Parks - By Geography (Market Size -$Million / $Billion)
        11.1 Amusement Parks Market - North America Segment Research
        11.2 North America Market Research (Million / $Billion)
            11.2.1 Segment type Size and Market Size Analysis
            11.2.2 Revenue and Trends
            11.2.3 Application Revenue and Trends by type of Application
            11.2.4 Company Revenue and Product Analysis
            11.2.5 North America Product type and Application Market Size
         Rest of North America
        11.3 Amusement Parks- South America Segment Research
        11.4 South America Market Research (Market Size -$Million / $Billion)
            11.4.1 Segment type Size and Market Size Analysis
            11.4.2 Revenue and Trends
            11.4.3 Application Revenue and Trends by type of Application
            11.4.4 Company Revenue and Product Analysis
            11.4.5 South America Product type and Application Market Size
         Costa Rica
         Rest of South America
        11.5 Amusement Parks- Europe Segment Research
        11.6 Europe Market Research (Market Size -$Million / $Billion)
            11.6.1 Segment type Size and Market Size Analysis
            11.6.2 Revenue and Trends
            11.6.3 Application Revenue and Trends by type of Application
            11.6.4 Company Revenue and Product Analysis
            11.6.5 Europe Segment Product type and Application Market Size
         Rest of Europe
        11.7 Amusement Parks - APAC Segment Research
        11.8 APAC Market Research (Market Size -$Million / $Billion)
            11.8.1 Segment type Size and Market Size Analysis
            11.8.2 Revenue and Trends
            11.8.3 Application Revenue and Trends by type of Application
            11.8.4 Company Revenue and Product Analysis
            11.8.5 APAC Segment - Product type and Application Market Size
         South Korea
         Hong kong
         Rest of APAC
        11.9 Amusement Parks - Middle East Segment and Africa Segment Research
        11.10 Middle East & Africa Market Research (Market Size -$Million / $Billion)
            11.10.1 Segment type Size and Market Size Analysis
            11.10.2 Revenue and Trend Analysis
            11.10.3 Application Revenue and Trends by type of Application
            11.10.4 Company Revenue and Product Analysis
            11.10.5 Middle East Segment Product type and Application Market Size
         Saudi Arabia
            11.10.6 Africa Segment Analysis
         South Africa
         Rest of Middle East & Africa
12. Amusement Parks Market - Entropy
        12.1 New product launches
        12.2 M&A s, collaborations, JVs and partnerships
13. Amusement Parks Market - Industry / Segment Competition landscape Premium
        13.1 Market Share Analysis
            13.1.1 Market Share by Country- Top companies
            13.1.2 Market Share by Region- Top 10 companies
            13.1.3 Market Share by type of Application - Top 10 companies
            13.1.4 Market Share by type of Product / Product category- Top 10 companies
            13.1.5 Market Share at global level - Top 10 companies
            13.1.6 Best Practises for companies
14. Amusement Parks Market - Key Company List by Country Premium
15. Amusement Parks Market Company Analysis
        15.1 Market Share, Company Revenue, Products, M&A, Developments
        15.2 Ardent Leisure Group
        15.3 Cedar Fair Entertainment Company
        15.4 Chimelong Group Co. Ltd
        15.5 Comcast Corporation
        15.6 Fantawild Group
        15.7 Ilyas Mustafa Galadari Group Theme Park Association
        15.8 Merlin Entertainment
        15.9 Sea Park Entertainment, Inc
        15.10 Six Flag Entertainment Corporation
        15.11 Walt Disney Company       
        15.12 Company 11
        15.13 Company 12 & More
*Financials would be provided on a best efforts basis for private companies
16. Amusement Parks Market - Appendix
        16.1 Abbreviations
        16.2 Sources
17. Amusement Parks Market - Methodology
        17.1 Research Methodology
            17.1.1 Company Expert Interviews
            17.1.2 Industry Databases
            17.1.3 Associations
            17.1.4 Company News
            17.1.5 Company Annual Reports
            17.1.6 Application Trends
            17.1.7 New Products and Product database
            17.1.8 Company Transcripts
            17.1.9 R&D Trends
            17.1.10 Key Opinion Leaders Interviews
            17.1.11 Supply and Demand Trends