Immersive Connected Experience (ICE) Computing Market - Forecast(2024 - 2030)

Report Code: ESR 0256 Report Format: PDF + Excel
The usage of computers mobile devices (handhelds, cellular phones, etc.) that have integrated cameras has increased exponentially. Also, broadband connectivity has made it easier to share visual experiences personal content over social media. With the rapid growth of social media, the user-generated content has increased over the internet. Internet has also fuelled the growth of virtual worlds such as Habbo and Second Life. Their increased user base has demonstrated the possibility of integration of real world and these sites.

Trends such as social networking, user-generated content, broadband connectivity, mobile computing, and visual immersive worlds are key factors driving the growth of this market. The market is witnessing a convergence of visual and connected computing. The traditional division between real and virtual worlds has been blurred. This convergence is the basis for ICE, an emerging usage model that offers great opportunities for expanding ways we interact and experience the world and each other.

This report identifies the global ICE market size in for the year 2014-2016, and forecast of the same for year 2021. It also highlights the potential growth opportunities in the coming years, while also reviewing the market drivers, restraints, growth indicators, challenges, market dynamics, competitive landscape and other key aspects with respect to global Immersive Connected Experience (ICE) Computing market.
 
Immersive Connected Experience (ICE) Computing Market

Geographically, North America is a key market for Immersive Connected Experience (ICE) Computings. Rising population and growing awareness in developing countries of Asia Pacific is estimated to drive the growth in this region. Asia-Pacific is estimated to witness the highest growth during the forecast period and North America is estimated to hold the highest share in Immersive Connected Experience (ICE) Computing market.

This report segments global Immersive Connected Experience (ICE) Computing market on the mode of type, and regional market as follows:
  • Immersive Connected Experience (ICE) Computing Market, By Type: Simulating Environments and Augmented Reality
  • This report has been further segmented into major regions, which includes detailed analysis of each region such as: North America, Europe, Asia-Pacific (APAC) and Rest of the World (RoW) covering all the major country level markets in each of the region.

This report identifies all the major companies operating in the global Immersive Connected Experience (ICE) Computing market. Some of the major companies’ profiles in detail are as follows:
  • Intel
  • Samsung
  • Huawei
  • Microsoft
  • Verizon
1. Global Immersive Connected Experience (ICE) Computing – Market Overview
2. Executive Summary
3. Immersive Connected Experience (ICE) Computing Market Landscape

   3.1. Market Share Analysis
   3.2. Comparative Analysis
   3.3. Product Benchmarking
   3.4. End User Profiling
   3.5. Top 5 Financials Analysis
4. Global Immersive Connected Experience (ICE) Computing – Market Forces
   4.1. Drivers
      4.1.1. Multi-Channel Marketing
   4.2. Restraints
      4.2.1. High Cost
   4.3. Opportunities
      4.3.1. Interoperability and User Generated 3D Content
   4.4. Challenges
   4.5. Porter’s Five Forces Analysis
      4.5.1. Bargaining Power of Suppliers
      4.5.2. Bargaining Power of Buyers
      4.5.3. Threat of New Entrants
      4.5.4. Threat of Substitutes
      4.5.5. Degree of Competition
5. Global Immersive Connected Experience (ICE) Computing Market By Type
   5.1. Simulating Environments
   5.2. Augmented Reality
6. Global Immersive Connected Experience (ICE) Computing Market By Geography
   6.1. Europe
      6.1.1. Germany
      6.1.2. France
      6.1.3. Italy
      6.1.4. Spain
      6.1.5. Russia
      6.1.6. U.K.
      6.1.7. Rest of Europe
   6.2. Asia Pacific
      6.2.1. China
      6.2.2. India
      6.2.3. Japan
      6.2.4. South Korea
      6.2.5. Rest of Asia-Pacific
   6.3. North America
      6.3.1. U.S.
      6.3.2. Canada
      6.3.3. Mexico
   6.4. Rest of the World (RoW)
      6.4.1. Brazil
      6.4.2. Rest of RoW
7. Global Immersive Connected Experience (ICE) Computing – Market Entropy
   7.1. Expansion
   7.2. Technological Developments
   7.3. Merger & Acquisitions, and Joint Ventures
   7.4. Supply- Contract
8. Company Profiles
   8.1. Company 1
   8.2. Company 2
   8.3. Company 3
   8.4. Company 4
   8.5. Company 5
   8.6. Company 6
   8.7. Company 7
   8.8. Company 8
   8.9. Company 9
   8.10. Company 10
*More than 40 Companies are profiled in this Research Report, Complete List available on Request*
"*Financials would be provided on a best efforts basis for private companies"
9. Appendix

   9.1. Abbreviations
   9.2. Sources
   9.3. Research Methodology
   9.4. Expert Insights
List of Tables:

Table 1: Immersive Connected Experience (ICE) Computing Market Overview 2021-2026
Table 2: Immersive Connected Experience (ICE) Computing Market Leader Analysis 2018-2019 (US$)
Table 3: Immersive Connected Experience (ICE) Computing Market Product Analysis 2018-2019 (US$)
Table 4: Immersive Connected Experience (ICE) Computing Market End User Analysis 2018-2019 (US$)
Table 5: Immersive Connected Experience (ICE) Computing Market Patent Analysis 2013-2018* (US$)
Table 6: Immersive Connected Experience (ICE) Computing Market Financial Analysis 2018-2019 (US$)
Table 7: Immersive Connected Experience (ICE) Computing Market Driver Analysis 2018-2019 (US$)
Table 8: Immersive Connected Experience (ICE) Computing Market Challenges Analysis 2018-2019 (US$)
Table 9: Immersive Connected Experience (ICE) Computing Market Constraint Analysis 2018-2019 (US$)
Table 10: Immersive Connected Experience (ICE) Computing Market Supplier Bargaining Power Analysis 2018-2019 (US$)
Table 11: Immersive Connected Experience (ICE) Computing Market Buyer Bargaining Power Analysis 2018-2019 (US$)
Table 12: Immersive Connected Experience (ICE) Computing Market Threat of Substitutes Analysis 2018-2019 (US$)
Table 13: Immersive Connected Experience (ICE) Computing Market Threat of New Entrants Analysis 2018-2019 (US$)
Table 14: Immersive Connected Experience (ICE) Computing Market Degree of Competition Analysis 2018-2019 (US$)
Table 15: Immersive Connected Experience (ICE) Computing Market Value Chain Analysis 2018-2019 (US$)
Table 16: Immersive Connected Experience (ICE) Computing Market Pricing Analysis 2021-2026 (US$)
Table 17: Immersive Connected Experience (ICE) Computing Market Opportunities Analysis 2021-2026 (US$)
Table 18: Immersive Connected Experience (ICE) Computing Market Product Life Cycle Analysis 2021-2026 (US$)
Table 19: Immersive Connected Experience (ICE) Computing Market Supplier Analysis 2018-2019 (US$)
Table 20: Immersive Connected Experience (ICE) Computing Market Distributor Analysis 2018-2019 (US$)
Table 21: Immersive Connected Experience (ICE) Computing Market Trend Analysis 2018-2019 (US$)
Table 22: Immersive Connected Experience (ICE) Computing Market Size 2018 (US$)
Table 23: Immersive Connected Experience (ICE) Computing Market Forecast Analysis 2021-2026 (US$)
Table 24: Immersive Connected Experience (ICE) Computing Market Sales Forecast Analysis 2021-2026 (Units)
Table 25: Immersive Connected Experience (ICE) Computing Market, Revenue & Volume, By Type, 2021-2026 ($)
Table 26: Immersive Connected Experience (ICE) Computing Market By Type, Revenue & Volume, By Simulating Environments, 2021-2026 ($)
Table 27: Immersive Connected Experience (ICE) Computing Market By Type, Revenue & Volume, By Augmented Reality, 2021-2026 ($)
Table 28: North America Immersive Connected Experience (ICE) Computing Market, Revenue & Volume, By Type, 2021-2026 ($)
Table 29: South america Immersive Connected Experience (ICE) Computing Market, Revenue & Volume, By Type, 2021-2026 ($)
Table 30: Europe Immersive Connected Experience (ICE) Computing Market, Revenue & Volume, By Type, 2021-2026 ($)
Table 31: APAC Immersive Connected Experience (ICE) Computing Market, Revenue & Volume, By Type, 2021-2026 ($)
Table 32: Middle East & Africa Immersive Connected Experience (ICE) Computing Market, Revenue & Volume, By Type, 2021-2026 ($)
Table 33: Russia Immersive Connected Experience (ICE) Computing Market, Revenue & Volume, By Type, 2021-2026 ($)
Table 34: Israel Immersive Connected Experience (ICE) Computing Market, Revenue & Volume, By Type, 2021-2026 ($)
Table 35: Top Companies 2018 (US$) Immersive Connected Experience (ICE) Computing Market, Revenue & Volume
Table 36: Product Launch 2018-2019 Immersive Connected Experience (ICE) Computing Market, Revenue & Volume
Table 37: Mergers & Acquistions 2018-2019 Immersive Connected Experience (ICE) Computing Market, Revenue & Volume


List of Figures:

Figure 1: Overview of Immersive Connected Experience (ICE) Computing Market 2021-2026
Figure 2: Market Share Analysis for Immersive Connected Experience (ICE) Computing Market 2018 (US$)
Figure 3: Product Comparison in Immersive Connected Experience (ICE) Computing Market 2018-2019 (US$)
Figure 4: End User Profile for Immersive Connected Experience (ICE) Computing Market 2018-2019 (US$)
Figure 5: Patent Application and Grant in Immersive Connected Experience (ICE) Computing Market 2013-2018* (US$)
Figure 6: Top 5 Companies Financial Analysis in Immersive Connected Experience (ICE) Computing Market 2018-2019 (US$)
Figure 7: Market Entry Strategy in Immersive Connected Experience (ICE) Computing Market 2018-2019
Figure 8: Ecosystem Analysis in Immersive Connected Experience (ICE) Computing Market 2018
Figure 9: Average Selling Price in Immersive Connected Experience (ICE) Computing Market 2021-2026
Figure 10: Top Opportunites in Immersive Connected Experience (ICE) Computing Market 2018-2019
Figure 11: Market Life Cycle Analysis in Immersive Connected Experience (ICE) Computing Market
Figure 12: GlobalBy Type Immersive Connected Experience (ICE) Computing Market Revenue, 2021-2026 ($)
Figure 13: Global Immersive Connected Experience (ICE) Computing Market - By Geography
Figure 14: Global Immersive Connected Experience (ICE) Computing Market Value & Volume, By Geography, 2021-2026 ($) 
Figure 15: Global Immersive Connected Experience (ICE) Computing Market CAGR, By Geography, 2021-2026 (%)
Figure 16: North America Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 17: US Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 18: US GDP and Population, 2018-2019 ($)
Figure 19: US GDP – Composition of 2018, By Sector of Origin
Figure 20: US Export and Import Value & Volume, 2018-2019 ($)
Figure 21: Canada Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 22: Canada GDP and Population, 2018-2019 ($)
Figure 23: Canada GDP – Composition of 2018, By Sector of Origin
Figure 24: Canada Export and Import Value & Volume, 2018-2019 ($)
Figure 25: Mexico Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 26: Mexico GDP and Population, 2018-2019 ($)
Figure 27: Mexico GDP – Composition of 2018, By Sector of Origin
Figure 28: Mexico Export and Import Value & Volume, 2018-2019 ($)
Figure 29: South America Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 30: Brazil Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 31: Brazil GDP and Population, 2018-2019 ($)
Figure 32: Brazil GDP – Composition of 2018, By Sector of Origin
Figure 33: Brazil Export and Import Value & Volume, 2018-2019 ($)
Figure 34: Venezuela Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 35: Venezuela GDP and Population, 2018-2019 ($)
Figure 36: Venezuela GDP – Composition of 2018, By Sector of Origin
Figure 37: Venezuela Export and Import Value & Volume, 2018-2019 ($)
Figure 38: Argentina Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 39: Argentina GDP and Population, 2018-2019 ($)
Figure 40: Argentina GDP – Composition of 2018, By Sector of Origin
Figure 41: Argentina Export and Import Value & Volume, 2018-2019 ($)
Figure 42: Ecuador Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 43: Ecuador GDP and Population, 2018-2019 ($)
Figure 44: Ecuador GDP – Composition of 2018, By Sector of Origin
Figure 45: Ecuador Export and Import Value & Volume, 2018-2019 ($)
Figure 46: Peru Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 47: Peru GDP and Population, 2018-2019 ($)
Figure 48: Peru GDP – Composition of 2018, By Sector of Origin
Figure 49: Peru Export and Import Value & Volume, 2018-2019 ($)
Figure 50: Colombia Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 51: Colombia GDP and Population, 2018-2019 ($)
Figure 52: Colombia GDP – Composition of 2018, By Sector of Origin
Figure 53: Colombia Export and Import Value & Volume, 2018-2019 ($)
Figure 54: Costa Rica Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 55: Costa Rica GDP and Population, 2018-2019 ($)
Figure 56: Costa Rica GDP – Composition of 2018, By Sector of Origin
Figure 57: Costa Rica Export and Import Value & Volume, 2018-2019 ($)
Figure 58: Europe Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 59: U.K Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 60: U.K GDP and Population, 2018-2019 ($)
Figure 61: U.K GDP – Composition of 2018, By Sector of Origin
Figure 62: U.K Export and Import Value & Volume, 2018-2019 ($)
Figure 63: Germany Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 64: Germany GDP and Population, 2018-2019 ($)
Figure 65: Germany GDP – Composition of 2018, By Sector of Origin
Figure 66: Germany Export and Import Value & Volume, 2018-2019 ($)
Figure 67: Italy Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 68: Italy GDP and Population, 2018-2019 ($)
Figure 69: Italy GDP – Composition of 2018, By Sector of Origin
Figure 70: Italy Export and Import Value & Volume, 2018-2019 ($)
Figure 71: France Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 72: France GDP and Population, 2018-2019 ($)
Figure 73: France GDP – Composition of 2018, By Sector of Origin
Figure 74: France Export and Import Value & Volume, 2018-2019 ($)
Figure 75: Netherlands Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 76: Netherlands GDP and Population, 2018-2019 ($)
Figure 77: Netherlands GDP – Composition of 2018, By Sector of Origin
Figure 78: Netherlands Export and Import Value & Volume, 2018-2019 ($)
Figure 79: Belgium Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 80: Belgium GDP and Population, 2018-2019 ($)
Figure 81: Belgium GDP – Composition of 2018, By Sector of Origin
Figure 82: Belgium Export and Import Value & Volume, 2018-2019 ($)
Figure 83: Spain Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 84: Spain GDP and Population, 2018-2019 ($)
Figure 85: Spain GDP – Composition of 2018, By Sector of Origin
Figure 86: Spain Export and Import Value & Volume, 2018-2019 ($)
Figure 87: Denmark Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 88: Denmark GDP and Population, 2018-2019 ($)
Figure 89: Denmark GDP – Composition of 2018, By Sector of Origin
Figure 90: Denmark Export and Import Value & Volume, 2018-2019 ($)
Figure 91: APAC Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 92: China Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026
Figure 93: China GDP and Population, 2018-2019 ($)
Figure 94: China GDP – Composition of 2018, By Sector of Origin
Figure 95: China Export and Import Value & Volume, 2018-2019 ($) Immersive Connected Experience (ICE) Computing Market China Export and Import Value & Volume, 2018-2019 ($)
Figure 96: Australia Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 97: Australia GDP and Population, 2018-2019 ($)
Figure 98: Australia GDP – Composition of 2018, By Sector of Origin
Figure 99: Australia Export and Import Value & Volume, 2018-2019 ($)
Figure 100: South Korea Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 101: South Korea GDP and Population, 2018-2019 ($)
Figure 102: South Korea GDP – Composition of 2018, By Sector of Origin
Figure 103: South Korea Export and Import Value & Volume, 2018-2019 ($)
Figure 104: India Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 105: India GDP and Population, 2018-2019 ($)
Figure 106: India GDP – Composition of 2018, By Sector of Origin
Figure 107: India Export and Import Value & Volume, 2018-2019 ($)
Figure 108: Taiwan Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 109: Taiwan GDP and Population, 2018-2019 ($)
Figure 110: Taiwan GDP – Composition of 2018, By Sector of Origin
Figure 111: Taiwan Export and Import Value & Volume, 2018-2019 ($)
Figure 112: Malaysia Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 113: Malaysia GDP and Population, 2018-2019 ($)
Figure 114: Malaysia GDP – Composition of 2018, By Sector of Origin
Figure 115: Malaysia Export and Import Value & Volume, 2018-2019 ($)
Figure 116: Hong Kong Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 117: Hong Kong GDP and Population, 2018-2019 ($)
Figure 118: Hong Kong GDP – Composition of 2018, By Sector of Origin
Figure 119: Hong Kong Export and Import Value & Volume, 2018-2019 ($)
Figure 120: Middle East & Africa Immersive Connected Experience (ICE) Computing Market Middle East & Africa 3D Printing Market Value & Volume, 2021-2026 ($)
Figure 121: Russia Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 122: Russia GDP and Population, 2018-2019 ($)
Figure 123: Russia GDP – Composition of 2018, By Sector of Origin
Figure 124: Russia Export and Import Value & Volume, 2018-2019 ($)
Figure 125: Israel Immersive Connected Experience (ICE) Computing Market Value & Volume, 2021-2026 ($)
Figure 126: Israel GDP and Population, 2018-2019 ($)
Figure 127: Israel GDP – Composition of 2018, By Sector of Origin
Figure 128: Israel Export and Import Value & Volume, 2018-2019 ($)
Figure 129: Entropy Share, By Strategies, 2018-2019* (%) Immersive Connected Experience (ICE) Computing Market
Figure 130: Developments, 2018-2019* Immersive Connected Experience (ICE) Computing Market
Figure 131: Company 1 Immersive Connected Experience (ICE) Computing Market Net Revenue, By Years, 2018-2019* ($)
Figure 132: Company 1 Immersive Connected Experience (ICE) Computing Market Net Revenue Share, By Business segments, 2018 (%)
Figure 133: Company 1 Immersive Connected Experience (ICE) Computing Market Net Sales Share, By Geography, 2018 (%)
Figure 134: Company 2 Immersive Connected Experience (ICE) Computing Market Net Revenue, By Years, 2018-2019* ($)
Figure 135: Company 2 Immersive Connected Experience (ICE) Computing Market Net Revenue Share, By Business segments, 2018 (%)
Figure 136: Company 2 Immersive Connected Experience (ICE) Computing Market Net Sales Share, By Geography, 2018 (%)
Figure 137: Company 3 Immersive Connected Experience (ICE) Computing Market Net Revenue, By Years, 2018-2019* ($)
Figure 138: Company 3 Immersive Connected Experience (ICE) Computing Market Net Revenue Share, By Business segments, 2018 (%)
Figure 139: Company 3 Immersive Connected Experience (ICE) Computing Market Net Sales Share, By Geography, 2018 (%)
Figure 140: Company 4 Immersive Connected Experience (ICE) Computing Market Net Revenue, By Years, 2018-2019* ($)
Figure 141: Company 4 Immersive Connected Experience (ICE) Computing Market Net Revenue Share, By Business segments, 2018 (%)
Figure 142: Company 4 Immersive Connected Experience (ICE) Computing Market Net Sales Share, By Geography, 2018 (%)
Figure 143: Company 5 Immersive Connected Experience (ICE) Computing Market Net Revenue, By Years, 2018-2019* ($)
Figure 144: Company 5 Immersive Connected Experience (ICE) Computing Market Net Revenue Share, By Business segments, 2018 (%)
Figure 145: Company 5 Immersive Connected Experience (ICE) Computing Market Net Sales Share, By Geography, 2018 (%)
Figure 146: Company 6 Immersive Connected Experience (ICE) Computing Market Net Revenue, By Years, 2018-2019* ($)
Figure 147: Company 6 Immersive Connected Experience (ICE) Computing Market Net Revenue Share, By Business segments, 2018 (%)
Figure 148: Company 6 Immersive Connected Experience (ICE) Computing Market Net Sales Share, By Geography, 2018 (%)
Figure 149: Company 7 Immersive Connected Experience (ICE) Computing Market Net Revenue, By Years, 2018-2019* ($)
Figure 150: Company 7 Immersive Connected Experience (ICE) Computing Market Net Revenue Share, By Business segments, 2018 (%)
Figure 151: Company 7 Immersive Connected Experience (ICE) Computing Market Net Sales Share, By Geography, 2018 (%)
Figure 152: Company 8 Immersive Connected Experience (ICE) Computing Market Net Revenue, By Years, 2018-2019* ($)
Figure 153: Company 8 Immersive Connected Experience (ICE) Computing Market Net Revenue Share, By Business segments, 2018 (%)
Figure 154: Company 8 Immersive Connected Experience (ICE) Computing Market Net Sales Share, By Geography, 2018 (%)
Figure 155: Company 9 Immersive Connected Experience (ICE) Computing Market Net Revenue, By Years, 2018-2019* ($)
Figure 156: Company 9 Immersive Connected Experience (ICE) Computing Market Net Revenue Share, By Business segments, 2018 (%)
Figure 157: Company 9 Immersive Connected Experience (ICE) Computing Market Net Sales Share, By Geography, 2018 (%)
Figure 158: Company 10 Immersive Connected Experience (ICE) Computing Market Net Revenue, By Years, 2018-2019* ($)
Figure 159: Company 10 Immersive Connected Experience (ICE) Computing Market Net Revenue Share, By Business segments, 2018 (%)
Figure 160: Company 10 Immersive Connected Experience (ICE) Computing Market Net Sales Share, By Geography, 2018 (%)
Figure 161: Company 11 Immersive Connected Experience (ICE) Computing Market Net Revenue, By Years, 2018-2019* ($)
Figure 162: Company 11 Immersive Connected Experience (ICE) Computing Market Net Revenue Share, By Business segments, 2018 (%)
Figure 163: Company 11 Immersive Connected Experience (ICE) Computing Market Net Sales Share, By Geography, 2018 (%)
Figure 164: Company 12 Immersive Connected Experience (ICE) Computing Market Net Revenue, By Years, 2018-2019* ($)
Figure 165: Company 12 Immersive Connected Experience (ICE) Computing Market Net Revenue Share, By Business segments, 2018 (%)
Figure 166: Company 12 Immersive Connected Experience (ICE) Computing Market Net Sales Share, By Geography, 2018 (%)
Figure 167: Company 13 Immersive Connected Experience (ICE) Computing Market Net Revenue, By Years, 2018-2019* ($)
Figure 168: Company 13 Immersive Connected Experience (ICE) Computing Market Net Revenue Share, By Business segments, 2018 (%)
Figure 169: Company 13 Immersive Connected Experience (ICE) Computing Market Net Sales Share, By Geography, 2018 (%)
Figure 170: Company 14 Immersive Connected Experience (ICE) Computing Market Net Revenue, By Years, 2018-2019* ($)
Figure 171: Company 14 Immersive Connected Experience (ICE) Computing Market Net Revenue Share, By Business segments, 2018 (%)
Figure 172: Company 14 Immersive Connected Experience (ICE) Computing Market Net Sales Share, By Geography, 2018 (%)
Figure 173: Company 15 Immersive Connected Experience (ICE) Computing Market Net Revenue, By Years, 2018-2019* ($)
Figure 174: Company 15 Immersive Connected Experience (ICE) Computing Market Net Revenue Share, By Business segments, 2018 (%)
Figure 175: Company 15 Immersive Connected Experience (ICE) Computing Market Net Sales Share, By Geography, 2018 (%)