Augmented Reality & Virtual Reality Market for Education Industry - Industry Analysis, Market Size, Share, Trends, Application Analysis, Growth And Forecast 2024-2030

Report Code: ITR 0081 Report Format: PDF + Excel

Augmented Reality & Virtual Reality Market for Education Industry - Overview

The Global Augmented Reality & Virtual Reality market size for Education Industry is estimated to reach $29 billion by 2030, growing at a CAGR 11% during the forecast period 2024-2030. Augmented Reality (AR) and Virtual Reality (VR) are immersive technologies revolutionizing the education industry by offering interactive and engaging learning experiences. AR enhances real-world environments by overlaying digital information, while VR creates entirely simulated environments. The AR & VR market in education is witnessing significant growth driven by technological advancements and changing pedagogical approaches. The adoption of AR and VR solutions in classrooms and educational institutions is rising rapidly. These technologies enable educators to create dynamic and interactive learning content, enhancing student engagement and comprehension. Additionally, the increasing demand for remote and online learning solutions due to the global pandemic has accelerated the integration of AR and VR in distance education. These technologies bridge the gap between physical and virtual classrooms, providing immersive learning experiences regardless of the students' locations. Moreover, the AR & VR market for education is expected to continue expanding as educators recognize the potential of these technologies to personalize learning experiences and cater to diverse learning styles. Additionally, partnerships between technology providers and educational institutions, along with government initiatives promoting digital education, are driving market growth.

Report Coverage

The report: “Augmented Reality & Virtual Reality Market for Education Industry Outlook – Forecast (2024-2030)”, by IndustryARC covers an in-depth analysis of the following segments of the Augmented Reality & Virtual Reality Market for Education Industry.

                                            

By Offering: Hardware (Sensors, Controllers, Cameras, Others), Software, Services (Managed Services, Professional Services)
By End Devices: Interactive whiteboards, Mobile Computing Devices, Head Mounted displays, Gesture Tracing Device, Head up displays, handheld devices, Projectors & display walls, others
By Deployment Model: Cloud, On-premises
By Application: Classroom Learning, Corporate Learning Management, Certifications, e-learning, Virtual field trips, Student Recruitment, Others
By End Users: Academic (K-12, Higher Education, Vocational), Corporate (IT & Telecommunication, BFSI, Healthcare & Life sciences, Retail & E-commerce, Government & Public Sector, Others)
By Geography: North America (U.S, Canada, Mexico), Europe (Germany, UK, France, Italy, Spain, Others), APAC (China, Japan India, South Korea, Australia, Others), South America (Brazil, Argentina, others), RoW (Middle East, Africa)

Key Takeaways

• Cloud deployment is analyzed to witness the highest growth in the global Augmented Reality & Virtual Reality Market for Education Industry during 2024-2030, owing to varied advantages including cost efficiency, shift towards cloud-based learning platforms and others.

• APAC Augmented Reality & Virtual Reality Market for Education Industry held the largest share in 2023, attributing to factors like growing shift towards online or digital learning amidst COVID-19 pandemic, as well as investment or initiatives for improving educational as well as corporate training standards.

• Increasing penetration of interactive learning platforms to introduce real-time insights in learning experiences along with growing demand for interactive and engaging virtual field trips among students are analyzed to significantly drive the global Augmented Reality & Virtual Reality Market for Education Industry during the forecast period 2024-2030.

Augmented Reality & Virtual Reality Market Segment Analysis- By Deployment Model

By deployment model, Augmented Reality & Virtual Reality Market for Education Industry has been segmented into cloud, on-premise model. Cloud segment is estimated to witness the highest growth at a CAGR of 16.5% during the forecast period 2024-2030. As compared to on premise models, cloud-based software act as a cost-efficient solution, eliminating requirement of additional infrastructures, attributing to its market growth. Rising adoption of cloud computing or cloud-based services in education industries as a part of effective collaboration between students and teachers to improve engagement, feedback as well as assessment from remote locations is also aiding the market growth over time.

Augmented Reality & Virtual Reality Market Segment Analysis- By End Users

By end users, Augmented Reality & Virtual Reality Market for Education Industry has been segmented into academic and corporate sector. Academic sector dominated the global augmented reality and virtual reality market with a share of 48% in 2023, and is also anticipated to witness a significant growth during the forecast period 2024-2030. Growing investment towards digital education platform is one the major factors driving the growth in this sector. Academic sector is further segmented into K-12, vocational and higher education. Growing acceptance of digital education globally is bolstering the growth of augmented reality and virtual reality with a vision to maximize the technological capabilities in academic sector. In July 2022, Meynikara Solutions, a Chennai-based startup, launched Meta Kalvi, the first virtual reality (VR) labs in Tamil Nadu. The labs are located in three government schools and two corporation schools in Chennai's Chepauk-Thiruvallikeni assembly constituency. The ongoing shift from traditional class to the virtual classroom due to Covid 19 pandemic is contributing towards speedy expansion of the market. Furthermore, beneficiary capabilities of virtual learning environment such as flexible schedule, immersive nature, mobility, personalized learning, and many others are considered to be the some of the prime factors which will further influence the market growth in the long run. As compared to traditional classroom, costs involved in setting up virtual classroom is lower due to eliminating requirement of additional infrastructures, boosting its market growth.

Augmented Reality & Virtual Reality Market Segment Analysis- Geography

By geography, Augmented Reality & Virtual Reality Market for Education Industry has been segmented under North America, Europe, APAC, South America and RoW. APAC dominated the global Augmented Reality & Virtual Reality Market for Education Industry acquiring a share of 37% in 2023 and is also set to witness the fastest growth during 2024-2030. Factors like growing shift towards online or digital learning with outbreak of COVID-19 pandemic, investments on improving educational as well as corporate training standards, demand for interactive or personalized based learning experiences and others can be considered vital in driving the market forward in this region. In August 2022, Dentsu Group invested in Pretia Technologies, a Japanese startup that develops an AR cloud platform. Dentsu Group's investment is intended to combine Pretia's AR cloud knowledge and development skills with its business development capabilities Such developments are set to drive the market forward in the coming years.
 
                                     
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Drivers – Augmented Reality & Virtual Reality Market

• Increasing penetration of interactive learning platforms to introduce real-time insights in learning experiences is positively impacting the market growth

Increasing penetration of interactive learning platform to introduce real-time insights in learning experiences as a part of fostering student engagement through guided social interaction and so on acts as a major factor driving the market growth towards global Augmented Reality & Virtual Reality Market for Education Industry. The perfect blending of augmented reality and virtual reality as a part of providing a 360o platform, is capable of helping students learn as well as explore beyond the classroom walls, thus reducing opportunity gaps. Recent trend of adopting AR/VR platform in medical education and training, as a part of providing safe as well as effective medical simulations with a vision to teach trainee doctors and paramedics while reducing risk and increasing confidence, is also boosting the market growth overtime.

• Growing demand for interactive and engaging virtual field trips among students drives its market forward

Growing demand for virtual field trips to museums, countries utilizing virtual reality headset while sitting in the classroom or home act as a major driver boosting its market growth. Growth in adoption of virtual trips provides opportunities for students to gain immersive experience about historical events, which in turn contributes towards deeper understanding of the subjects. The mixed reality platform offers guided, multilingual virtual field trips to places including museums, monuments, historical sites, and even outer space, which helps educators to integrate immersive content into their lesson plans at relatively lower costs. Furthermore, with the help of a basic VR headset, such virtual trips also assist in building own immersive spaces as well as personalized virtual experiences.

Challenges – Augmented Reality & Virtual Reality Market  

Data security and Privacy concerns associated with weak integration or deployment of augmented reality & virtual reality platforms hinders its market growth

Data security and Privacy concerns associated with weak integration or deployment of augmented reality & virtual reality platforms hinders its market growth. AR & VR applications are used for academic purpose and thus contain potential sensitivities about student data, which needs to be protected as a part of avoiding data breaches and cyber-attacks. Crucial data and information are mostly stored in cloud databases that entertain cybercriminals to involve into illegal activities. Increase in adoption of cloud-based deployment lead to security concerns such as data leak, false data injection or unauthorized access of data and thereby, hampering the adoption.

Market Landscape

Product launches, acquisitions, Partnerships and R&D activities are key strategies adopted by players in the Augmented Reality & Virtual Reality Market for Education Industry. Augmented Reality & Virtual Reality Market for Education Industry top 10 companies include
  1. Meta
  2. Samsung
  3. Microsoft
  4. Google Inc.
  5. HTC Corporation
  6. EON Reality
  7. Zappar Limited
  8. Lenovo 
  9. Sony Corporation
  10. zSpace

Developments:

 In June 2023, Meta, the company that owns Facebook, announced the Quest 3, a new virtual reality headset. The Quest 3 is 40% thinner than its predecessor and features a higher resolution display, pancake optics, and color mixed reality. It costs $499, which is $200 more than the previous Quest series.

 In June 2023, Apple announced the Vision Pro, a mixed reality headset that can overlay digital content in the physical world. The Vision Pro has a 4K display for each eye, 23 million pixels, and a new R1 chip that provides a real-time view of the world.

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1. Augmented Reality and Virtual Reality Market for Education Industry Overview
    1.1 Definitions and Scope
2. Augmented Reality and Virtual Reality Market for Education Industry - Executive Summary
    2.1 Market Revenue, Market Size and Key Trends by Company
    2.2 Key trends By Offering
    2.3 Key trends segmented by Geography
3. Augmented Reality and Virtual Reality Market for Education Industry Landscape
    3.1 Comparative Analysis
        3.1.1 Product/Service Benchmarking-Top 5 Companies
        3.1.2 Top 5 Financial Analysis
        3.1.3 Market Value Split by Top 5 Companies
        3.1.4 Patent Analysis
        3.1.5 Pricing Analysis
4. Augmented Reality and Virtual Reality Market for Education Industry – By Startup Company Scenario
    4.1 Investment
    4.2 Revenue
    4.3 Venture Capital Funding
5. Augmented Reality and Virtual Reality Market for Education Industry – By Industry Market Entry Scenario Premium
    5.1 Regulatory Framework
    5.2 Customer Analysis
    5.3 Case Studies
    5.4 Ease of Doing Business Index
6. Augmented Reality and Virtual Reality Market for Education Industry - Market Forces
    6.1 Market Drivers
    6.2 Market Constraints/Challenges
    6.3 Porters five force model
        6.3.1 Bargaining power of suppliers
        6.3.2 Bargaining powers of customers
        6.3.3 Network of new entrants
        6.3.4 Rivalry among existing players
        6.3.5 Network of substitutes
7. Augmented Reality and Virtual Reality Market for Education Industry – By Strategic Analysis (Market Size -$Million/Billion)
    7.1 Value Chain Analysis
    7.2 Opportunities Analysis
    7.3 Product Life Cycle/Market Life Cycle Analysis
    7.4 Vendors & Partners
8. Augmented Reality and Virtual Reality Market for Education Industry – By Offering
    8.1 Hardware
        8.1.1 Sensors
        8.1.2 Cameras
        8.1.3 Controllers
        8.1.4 Others
    8.2 Software
    8.3 Services
        8.3.1 Managed services
        8.3.2 Professional Services
9. Augmented Reality and Virtual Reality Market for Education Industry – By Device
    9.1 Interactive whiteboards
    9.2 Mobile Computing Devices
    9.3 Head Mounted displays
    9.4 Gesture Tracing Device
    9.5 Head Up Displays
    9.6 Handheld Devices
    9.7 Projectors & Display Walls
    9.8 Others
10. Augmented Reality and Virtual Reality Market for Education Industry – By Deployment
    10.1 On-premise
    10.2 Cloud
11. Augmented Reality and Virtual Reality Market for Education Industry - By Application
    11.1 classroom learning
    11.2 corporate learning management
    11.3 certifications
    11.4 e-learning
    11.5 virtual field trip
    11.6 Student Recruitment
    11.7 others
12. Augmented Reality and Virtual Reality Market for Education Industry – By End Users
    12.1 Academic
        12.1.1 K-12
        12.1.2 Higher Education
        12.1.3 vocational
    12.2 Corporate
        12.2.1 IT & Telecommunication
        12.2.2 BFSI
        12.2.3 Pharmaceutical
        12.2.4 Healthcare
        12.2.5 Retail & e-commerce
        12.2.6 Government & Public Sector
        12.2.7 Others
13. Augmented Reality and Virtual Reality Market for Education Industry – By Region
    13.1 North America
        13.1.1 U.S
        13.1.2 Canada
        13.1.3 Mexico
    13.2 Europe
        13.2.1 Germany
        13.2.2 France
        13.2.3 UK
        13.2.4 Italy
        13.2.5 Spain
        13.2.6 Others
    13.3 APAC
        13.3.1 China
        13.3.2 Japan
        13.3.3 South Korea
        13.3.4 India
        13.3.5 Australia
        13.3.6 Others
    13.4 South America
        13.4.1 Brazil
        13.4.2 Argentina
        13.4.3 Others
    13.5 RoW
        13.5.1 Middle East
        13.5.2 Africa
14. Augmented Reality and Virtual Reality Market for Education Industry - Industry Landscape Analysis
    14.1 Market Share by Region
    14.2 Market Share by Industry
    14.3 Market Share by Type
15. Augmented Reality and Virtual Reality Market for Education Industry - Key Companies by Country
16. Augmented Reality and Virtual Reality Market for Education Industry Entropy
    16.1 New Product Launches
    16.2 M&As, Collaborations, JVs and Partnerships
17. Augmented Reality and Virtual Reality Market for Education Industry - Company Analysis
    17.1 Meta
    17.2 Samsung
    17.3 Microsoft
    17.4 Google Inc
    17.5 HTC Corporation
    17.6 EON Reality
    17.7 Zappar Limited
    17.8 Lenovo
    17.9 Sony Corporation
    17.10 zSpace

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List of Tables

Table1: Augmented Reality & Virtual Reality Market for Education Industry Overview 2021-2026
Table2: Augmented Reality & Virtual Reality Market for Education Industry Leader Analysis 2018-2019 (US$)
Table3: Augmented Reality & Virtual Reality Market for Education IndustryProduct Analysis 2018-2019 (US$)
Table4: Augmented Reality & Virtual Reality Market for Education IndustryEnd User Analysis 2018-2019 (US$)
Table5: Augmented Reality & Virtual Reality Market for Education IndustryPatent Analysis 2013-2018* (US$)
Table6: Augmented Reality & Virtual Reality Market for Education IndustryFinancial Analysis 2018-2019 (US$)
Table7: Augmented Reality & Virtual Reality Market for Education Industry Driver Analysis 2018-2019 (US$)
Table8: Augmented Reality & Virtual Reality Market for Education IndustryChallenges Analysis 2018-2019 (US$)
Table9: Augmented Reality & Virtual Reality Market for Education IndustryConstraint Analysis 2018-2019 (US$)
Table10: Augmented Reality & Virtual Reality Market for Education Industry Supplier Bargaining Power Analysis 2018-2019 (US$)
Table11: Augmented Reality & Virtual Reality Market for Education Industry Buyer Bargaining Power Analysis 2018-2019 (US$)
Table12: Augmented Reality & Virtual Reality Market for Education Industry Threat of Substitutes Analysis 2018-2019 (US$)
Table13: Augmented Reality & Virtual Reality Market for Education Industry Threat of New Entrants Analysis 2018-2019 (US$)
Table14: Augmented Reality & Virtual Reality Market for Education Industry Degree of Competition Analysis 2018-2019 (US$)
Table15: Augmented Reality & Virtual Reality Market for Education IndustryValue Chain Analysis 2018-2019 (US$)
Table16: Augmented Reality & Virtual Reality Market for Education IndustryPricing Analysis 2021-2026 (US$)
Table17: Augmented Reality & Virtual Reality Market for Education IndustryOpportunities Analysis 2021-2026 (US$)
Table18: Augmented Reality & Virtual Reality Market for Education IndustryProduct Life Cycle Analysis 2021-2026 (US$)
Table19: Augmented Reality & Virtual Reality Market for Education IndustrySupplier Analysis 2018-2019 (US$)
Table20: Augmented Reality & Virtual Reality Market for Education IndustryDistributor Analysis 2018-2019 (US$)
Table21: Augmented Reality & Virtual Reality Market for Education Industry Trend Analysis 2018-2019 (US$)
Table22: Augmented Reality & Virtual Reality Market for Education Industry Size 2018 (US$)
Table23: Augmented Reality & Virtual Reality Market for Education Industry Forecast Analysis 2021-2026 (US$)
Table24: Augmented Reality & Virtual Reality Market for Education Industry Sales Forecast Analysis 2021-2026 (Units)
Table25: Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table26: Augmented Reality & Virtual Reality Market for Education IndustryBy Component, Revenue & Volume, By Augmented Reality and Virtual Reality Hardware Component, 2021-2026 ($)
Table27: Augmented Reality & Virtual Reality Market for Education IndustryBy Component, Revenue & Volume, By 3D Camera, 2021-2026 ($)
Table28: Augmented Reality & Virtual Reality Market for Education IndustryBy Component, Revenue & Volume, By Augmented Reality and Virtual Reality Software Component, 2021-2026 ($)
Table29: Augmented Reality & Virtual Reality Market for Education IndustryBy Component, Revenue & Volume, By Software Development Kits, 2021-2026 ($)
Table30: Augmented Reality & Virtual Reality Market for Education IndustryBy Component, Revenue & Volume, By Education Applications, 2021-2026 ($)
Table31: Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table32: Augmented Reality & Virtual Reality Market for Education IndustryBy Device, Revenue & Volume, By Augmented Reality Devices, 2021-2026 ($)
Table33: Augmented Reality & Virtual Reality Market for Education IndustryBy Device, Revenue & Volume, By Head-Mounted Displays, 2021-2026 ($)
Table34 " Augmented Reality & Virtual Reality Market for Education IndustryBy Device, Revenue & Volume, By Head-Up Display (HUD)
, 2021-2026 ($)"
Table35: Augmented Reality & Virtual Reality Market for Education IndustryBy Device, Revenue & Volume, By Virtual Reality Devices, 2021-2026 ($)
Table36 " Augmented Reality & Virtual Reality Market for Education IndustryBy Device, Revenue & Volume, By Head-Mounted Display (HMD)
, 2021-2026 ($)"
Table37: Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Application, 2021-2026 ($)
Table38: Augmented Reality & Virtual Reality Market for Education IndustryBy Application, Revenue & Volume, By Classroom Learning, 2021-2026 ($)
Table39: Augmented Reality & Virtual Reality Market for Education IndustryBy Application, Revenue & Volume, By Corporate Learning Management, 2021-2026 ($)
Table40: Augmented Reality & Virtual Reality Market for Education IndustryBy Application, Revenue & Volume, By Certifications, 2021-2026 ($)
Table41 " Augmented Reality & Virtual Reality Market for Education IndustryBy Application, Revenue & Volume, By E-Learning
, 2021-2026 ($)"
Table42: North America Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table43: North America Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table44: North America Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Application, 2021-2026 ($)
Table45: South america Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table46: South america Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table47: South america Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Application, 2021-2026 ($)
Table48: Europe Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table49: Europe Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table50: Europe Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Application, 2021-2026 ($)
Table51: APAC Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table52: APAC Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table53: APAC Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Application, 2021-2026 ($)
Table54: Middle East & Africa Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table55: Middle East & Africa Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table56: Middle East & Africa Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Application, 2021-2026 ($)
Table57: Russia Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table58: Russia Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table59: Russia Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Application, 2021-2026 ($)
Table60: Israel Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table61: Israel Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table62: Israel Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Application, 2021-2026 ($)
Table63: Top Companies 2018 (US$)Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume
Table64: Product Launch 2018-2019Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume
Table65: Mergers & Acquistions 2018-2019Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume


List of Figures

Figure 1: Overview of Augmented Reality & Virtual Reality Market for Education Industry 2021-2026
Figure 2: Market Share Analysis for Augmented Reality & Virtual Reality Market for Education Industry 2018 (US$)
Figure 3: Product Comparison in Augmented Reality & Virtual Reality Market for Education Industry 2018-2019 (US$)
Figure 4: End User Profile for Augmented Reality & Virtual Reality Market for Education Industry 2018-2019 (US$)
Figure 5: Patent Application and Grant in Augmented Reality & Virtual Reality Market for Education Industry 2013-2018* (US$)
Figure 6: Top 5 Companies Financial Analysis in Augmented Reality & Virtual Reality Market for Education Industry 2018-2019 (US$)
Figure 7: Market Entry Strategy in Augmented Reality & Virtual Reality Market for Education Industry 2018-2019
Figure 8: Ecosystem Analysis in Augmented Reality & Virtual Reality Market for Education Industry2018
Figure 9: Average Selling Price in Augmented Reality & Virtual Reality Market for Education Industry 2021-2026
Figure 10: Top Opportunites in Augmented Reality & Virtual Reality Market for Education Industry 2018-2019
Figure 11: Market Life Cycle Analysis in Augmented Reality & Virtual Reality Market for Education Industry
Figure 12: GlobalBy ComponentAugmented Reality & Virtual Reality Market for Education Industry Revenue, 2021-2026 ($)
Figure 13: GlobalBy DeviceAugmented Reality & Virtual Reality Market for Education Industry Revenue, 2021-2026 ($)
Figure 14: GlobalBy ApplicationAugmented Reality & Virtual Reality Market for Education Industry Revenue, 2021-2026 ($)
Figure 15: Global Augmented Reality & Virtual Reality Market for Education Industry - By Geography
Figure 16: Global Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, By Geography, 2021-2026 ($) 
Figure 17: Global Augmented Reality & Virtual Reality Market for Education Industry CAGR, By Geography, 2021-2026 (%)
Figure 18: North America Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 19: US Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 20: US GDP and Population, 2018-2019 ($)
Figure 21: US GDP – Composition of 2018, By Sector of Origin
Figure 22: US Export and Import Value & Volume, 2018-2019 ($)
Figure 23: Canada Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 24: Canada GDP and Population, 2018-2019 ($)
Figure 25: Canada GDP – Composition of 2018, By Sector of Origin
Figure 26: Canada Export and Import Value & Volume, 2018-2019 ($)
Figure 27: Mexico Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 28: Mexico GDP and Population, 2018-2019 ($)
Figure 29: Mexico GDP – Composition of 2018, By Sector of Origin
Figure 30: Mexico Export and Import Value & Volume, 2018-2019 ($)
Figure 31: South America Augmented Reality & Virtual Reality Market for Education IndustryValue & Volume, 2021-2026 ($)
Figure 32: Brazil Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 33: Brazil GDP and Population, 2018-2019 ($)
Figure 34: Brazil GDP – Composition of 2018, By Sector of Origin
Figure 35: Brazil Export and Import Value & Volume, 2018-2019 ($)
Figure 36: Venezuela Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 37: Venezuela GDP and Population, 2018-2019 ($)
Figure 38: Venezuela GDP – Composition of 2018, By Sector of Origin
Figure 39: Venezuela Export and Import Value & Volume, 2018-2019 ($)
Figure 40: Argentina Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 41: Argentina GDP and Population, 2018-2019 ($)
Figure 42: Argentina GDP – Composition of 2018, By Sector of Origin
Figure 43: Argentina Export and Import Value & Volume, 2018-2019 ($)
Figure 44: Ecuador Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 45: Ecuador GDP and Population, 2018-2019 ($)
Figure 46: Ecuador GDP – Composition of 2018, By Sector of Origin
Figure 47: Ecuador Export and Import Value & Volume, 2018-2019 ($)
Figure 48: Peru Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 49: Peru GDP and Population, 2018-2019 ($)
Figure 50: Peru GDP – Composition of 2018, By Sector of Origin
Figure 51: Peru Export and Import Value & Volume, 2018-2019 ($)
Figure 52: Colombia Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 53: Colombia GDP and Population, 2018-2019 ($)
Figure 54: Colombia GDP – Composition of 2018, By Sector of Origin
Figure 55: Colombia Export and Import Value & Volume, 2018-2019 ($)
Figure 56: Costa Rica Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 57: Costa Rica GDP and Population, 2018-2019 ($)
Figure 58: Costa Rica GDP – Composition of 2018, By Sector of Origin
Figure 59: Costa Rica Export and Import Value & Volume, 2018-2019 ($)
Figure 60: Europe Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 61: U.K Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 62: U.K GDP and Population, 2018-2019 ($)
Figure 63: U.K GDP – Composition of 2018, By Sector of Origin
Figure 64: U.K Export and Import Value & Volume, 2018-2019 ($)
Figure 65: Germany Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 66: Germany GDP and Population, 2018-2019 ($)
Figure 67: Germany GDP – Composition of 2018, By Sector of Origin
Figure 68: Germany Export and Import Value & Volume, 2018-2019 ($)
Figure 69: Italy Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 70: Italy GDP and Population, 2018-2019 ($)
Figure 71: Italy GDP – Composition of 2018, By Sector of Origin
Figure 72: Italy Export and Import Value & Volume, 2018-2019 ($)
Figure 73: France Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 74: France GDP and Population, 2018-2019 ($)
Figure 75: France GDP – Composition of 2018, By Sector of Origin
Figure 76: France Export and Import Value & Volume, 2018-2019 ($)
Figure 77: Netherlands Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 78: Netherlands GDP and Population, 2018-2019 ($)
Figure 79: Netherlands GDP – Composition of 2018, By Sector of Origin
Figure 80: Netherlands Export and Import Value & Volume, 2018-2019 ($)
Figure 81: Belgium Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 82: Belgium GDP and Population, 2018-2019 ($)
Figure 83: Belgium GDP – Composition of 2018, By Sector of Origin
Figure 84: Belgium Export and Import Value & Volume, 2018-2019 ($)
Figure 85: Spain Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 86: Spain GDP and Population, 2018-2019 ($)
Figure 87: Spain GDP – Composition of 2018, By Sector of Origin
Figure 88: Spain Export and Import Value & Volume, 2018-2019 ($)
Figure 89: Denmark Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 90: Denmark GDP and Population, 2018-2019 ($)
Figure 91: Denmark GDP – Composition of 2018, By Sector of Origin
Figure 92: Denmark Export and Import Value & Volume, 2018-2019 ($)
Figure 93: APAC Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 94: China Augmented Reality & Virtual Reality Market for Education IndustryValue & Volume, 2021-2026
Figure 95: China GDP and Population, 2018-2019 ($)
Figure 96: China GDP – Composition of 2018, By Sector of Origin
Figure 97: China Export and Import Value & Volume, 2018-2019 ($)Augmented Reality & Virtual Reality Market for Education IndustryChina Export and Import Value & Volume, 2018-2019 ($)
Figure 98: Australia Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 99: Australia GDP and Population, 2018-2019 ($)
Figure 100: Australia GDP – Composition of 2018, By Sector of Origin
Figure 101: Australia Export and Import Value & Volume, 2018-2019 ($)
Figure 102: South Korea Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 103: South Korea GDP and Population, 2018-2019 ($)
Figure 104: South Korea GDP – Composition of 2018, By Sector of Origin
Figure 105: South Korea Export and Import Value & Volume, 2018-2019 ($)
Figure 106: India Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 107: India GDP and Population, 2018-2019 ($)
Figure 108: India GDP – Composition of 2018, By Sector of Origin
Figure 109: India Export and Import Value & Volume, 2018-2019 ($)
Figure 110: Taiwan Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 111: Taiwan GDP and Population, 2018-2019 ($)
Figure 112: Taiwan GDP – Composition of 2018, By Sector of Origin
Figure 113: Taiwan Export and Import Value & Volume, 2018-2019 ($)
Figure 114: Malaysia Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 115: Malaysia GDP and Population, 2018-2019 ($)
Figure 116: Malaysia GDP – Composition of 2018, By Sector of Origin
Figure 117: Malaysia Export and Import Value & Volume, 2018-2019 ($)
Figure 118: Hong Kong Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 119: Hong Kong GDP and Population, 2018-2019 ($)
Figure 120: Hong Kong GDP – Composition of 2018, By Sector of Origin
Figure 121: Hong Kong Export and Import Value & Volume, 2018-2019 ($)
Figure 122: Middle East & Africa Augmented Reality & Virtual Reality Market for Education IndustryMiddle East & Africa 3D Printing Market Value & Volume, 2021-2026 ($)
Figure 123: Russia Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 124: Russia GDP and Population, 2018-2019 ($)
Figure 125: Russia GDP – Composition of 2018, By Sector of Origin
Figure 126: Russia Export and Import Value & Volume, 2018-2019 ($)
Figure 127: Israel Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 128: Israel GDP and Population, 2018-2019 ($)
Figure 129: Israel GDP – Composition of 2018, By Sector of Origin
Figure 130: Israel Export and Import Value & Volume, 2018-2019 ($)
Figure 131: Entropy Share, By Strategies, 2018-2019* (%)Augmented Reality & Virtual Reality Market for Education Industry
Figure 132: Developments, 2018-2019*Augmented Reality & Virtual Reality Market for Education Industry
Figure 133: Company 1 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 134: Company 1 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 135: Company 1 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)
Figure 136: Company 2 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 137: Company 2 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 138: Company 2 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)
Figure 139: Company 3 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 140: Company 3 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 141: Company 3 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)
Figure 142: Company 4 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 143: Company 4 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 144: Company 4 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)
Figure 145: Company 5 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 146: Company 5 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 147: Company 5 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)
Figure 148: Company 6 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 149: Company 6 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 150: Company 6 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)
Figure 151: Company 7 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 152: Company 7 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 153: Company 7 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)
Figure 154: Company 8 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 155: Company 8 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 156: Company 8 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)
Figure 157: Company 9 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 158: Company 9 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 159: Company 9 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)
Figure 160: Company 10 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 161: Company 10 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 162: Company 10 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)
Figure 163: Company 11 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 164: Company 11 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 165: Company 11 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)
Figure 166: Company 12 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 167: Company 12 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 168: Company 12 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)
Figure 169: Company 13 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 170: Company 13 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 171: Company 13 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)
Figure 172: Company 14 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 173: Company 14 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 174: Company 14 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)
Figure 175: Company 15 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 176: Company 15 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 177: Company 15 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)