Augmented and Virtual Reality Market - Forecast(2022 - 2027)

Report Code: ITR 0159 Report Format: PDF + Excel

Augmented Reality (AR) & Virtual Reality (VR) Market Overview

The AR and VR market was estimated to grow to $140.1 billion by 2026, growing at a CAGR of 38.4% from 2021 to 2026. The market is driven by the increasing popularity of Augmented & Virtual Reality Devices due to better user engagement with a high recall rate. The commerce industry saw a huge change when e-commerce concept gained mass adoption. Prominent companies such as Walmart, Blockbuster suffered when people began purchasing products online, and players such as Amazon, eBay and Netflix gathered the majority of market share. Owing to such demand, augmented reality market and virtual reality market are gaining traction. AR and VR tools inhibits the confinement of human physical possibilities and relishes one’s quest for all sorts of endeavors. Augmented reality market and virtual reality market growth is not only fueled by entertainment content but also expands to healthcare, aviation, and defense sectors in particular. The rising dependence on Head Mounted Displays and Gesture Tracking devices for virtual reality games applications is set to drive the market growth.

Report Coverage

The report: “AR and VR Market– Forecast (2021-2026)”, by IndustryARC covers an in-depth analysis of the following segments of the AR and VR Market.
By Type – AR (Hardware, Software and Services), VR (Hardware, Software and Services).
By Device Type  AR (HMD, HUD), VR (HMD, Gesture Control Device, Projector and Display Wall).
By Technology  AR (Marker, Markerless), VR (Non-Immersive, Semi-Immersive and Fully Immersive).
By End Use Industry – Aerospace and Defense, Retail, Gaming and entertainment, Medical, Commercial and Others.
By Geography - North America (U.S, Canada, Mexico), South America(Brazil, Argentina and others), Europe (Germany, UK, France, Italy, Spain, Russia and Others), APAC(China, Japan India, SK, Aus and Others), and RoW (Middle east and Africa).

Key Takeaways

  • One of the major driver is the rise in adoption of smartphones. Hence, Mixed Reality devices incorporated/enabled with smartphones offering plug and play features would cause a paradigm shift to the mixed reality devices market. For instance, Lenovo has developed a new smartphone “Phab 2 Pro” enabled with Google Tango which offers mixed-reality features to an extent.
  • Both Augmented Reality and Virtual Reality technically elaborates the scope of E-Commerce and took the interaction to a whole new level altogether.
  • As per IndustryARC research, more than 60% of online shoppers prefer to purchase items that offer Augmented Reality on websites in one way or the other. It’s inarguable fact that both Augmented Reality and Virtual Reality has increased user interaction for many companies and helped them to upsurge their user base.

    AR and VR Market, By Type, 2020

    Augmented Reality (AR) & Virtual Reality (VR) Market
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AR and VR Market Segment Analysis - By Device Type

In Device Type Segment, Video Walls stood as the fastest growing subset with an estimated CAGR of 35% during the forecast period. MAR (Mobile Augmented Reality) is expected to account for more than 52% of AR Application Market by 2026. Microsoft is now selling development versions of its mixed-reality visor called the HoloLens and Magic leap which is a new start up based in Florida has also come up with smart glasses technology, a pair of transparent glasses, which are capable of sending the user into a mixed reality world. Augmented reality in combination with virtual reality is going to be a next big thing in APAC tourism industry. Country like China is investing a huge amount of money in their tourist industry by developing various novel technologies to stand out and attract tourists. Mixed reality in the form of head mounted displays is used in industrial & construction applications, predominantly for quality control in production and holographic non-destructive testing, which is a form of fracture testing.

AR and VR Market Segment Analysis - By End Use Industry

Engineers can use AR headsets for on job improvisation centered to the fact that the human mind processes technical information more efficiently presented in a 3D format faster than having to translate it from a 2D perspective. VR is becoming an integral backbone of numerous drill programs for future accident and emergency doctors, aiding for better preparation of practitioners for surgery using VR systems, before having to commence actual patients. A classic business application example of AR headsets can be derived from the manufacturing process of Boeing, 78-7 Freighter. Google Glass is being employed by aircraft engineers during wire assembly process to visualize the information right before their eyes, with video and voice instructions, for efficient and faster operations. Amazon, uses AR technology to allow customers to project versions of furniture and electronics into their households to help analyze physicality. Aerospace and military training is well optimized with the application of augmented and virtual reality devices to create real-life situations for trainees and also to keep a detailed tracked of their performance. AR and VR device’s convergence with IoT can transform the situations to be more genuine and apt for effective learning.

AR and VR Market Segment Analysis - By Geography

Being one of the most advanced settlement in terms of cutting-edge technology being implied in all its industrial operations, North America is reckoned to be dominating the global augmented reality market and virtual reality market demand. This region, housing some of the pioneering players such as Google Inc., Microsoft Corporation, and Facebook, is responsible for a substantial 34% of the global demand as of 2020. Such dominance can be attributed to its existing healthcare, aerospace, defense, and retail management sector already equipped with sound technologies compatible for the adoption of augmented and virtual reality gears such as smart glasses and virtual retinal display.

AR and VR Market Drivers

Rising Investment from Market Leaders

The market for AR and VR is rising due to increased investment from market leading players. Facebook integrating augmented reality ads into its application: Facebook will be providing users an augmented reality experience via advertisements in the application. Users of the application may view fashion goods such as eye glasses and shoes, and try them on virtually.

IKEA introduced an AR app named Place, which enables Apple users to set IKEA furniture in their apartments and preview an interior before buying products. Thanks to this solution potential customers can choose furniture easier.. eBay collaborated with local firm to open virtual stores in Australia. eBay was one of the first movers in the market, when the industry began developing applications for this technology. Amazon is also offering VR experiences in select cities. Amazon is trialling VR with a view to boost their Prime Day sales. Another e-commerce giant, eBay did the same in 2016 in Australia. We can expect these big players raise the awareness of the technology through such events before potential app launches thus driving market awareness and thereby the market.

Rising Focus on Improving Customer Experience

Augmented Reality & Virtual Reality is a perfect mix of technologies to engage a customer. A memorable happy experience often leads to a satisfied customer. AR/VR technologies are likely to give an enriching experience to the customer which increases the chances of customer satisfaction significantly. As this technology is meant to make it easy and memorable for customers and it is likely to have an upper hand in leading to satisfied customers for companies as well. Customer engagement and Interactivity is not only required after onboarding the customer but is important to aware and attract as well. These AR/VR technologies can extensively be used as marketing tools to spread awareness about a product. This enhanced customer experience offered through AR and VR solutions will drive market growth.

AR and VR Market Challenges

Lack of Awareness of AR Content

The biggest challenge with AR is the lack of awareness of AR content from consumers. AR and VR content can come in many forms, and this could be a cause for confusion. There’s still not much clarity over whether consumers are aware these tools are available to them, or if they realize they’re engaging with AR or VR when they use them. In a recent research study conducted by GWI in the UK and U.S., we found that over 90% of consumers in these markets are aware of VR, with around 65% saying they’re aware of AR. Awareness of AR hovers between the 70-75% mark among the 16-44 age group, but drops dramatically among 45-54s (56%) and 55-64s (44%). By gender, males (71%) display a notably higher level of awareness of AR compared to women (59%). This has resulted in limited focus on the AR market especially for applications outside gaming.

AR and VR Market Landscape

Product launches, acquisitions, and R&D activities are key strategies adopted by players in the AR and VR market in Commerce. Key Companies operating in the market include Amazon, Ikea, Facebook, Sephora, BMW, Harley Davidson, Sotheby and various other companies.

Acquisitions/Technology Launches/Partnerships

  • In April 2021, Inpixon announced the acquisition of a suite of augmented reality (AR), computer vision, localization, navigation, mapping, and 3D reconstruction technologies, including patents, trademarks, software and related intellectual property from Visualix.
  • In April 2021, Facebook announced it has acquired Downpour Interactive, the studio behind the hit multiplayer military simulator Onward.

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1. AR/VR Market- Market Overview
    1.1 Definitions and Scope
2. AR/VR Market- Executive Summary
    2.1 TAM, SOM and SAM
3. AR/VR Market- Landscape
    3.1 Comparative analysis
        3.1.1 Market Share Analysis- Top Companies
        3.1.2 Product Benchmarking- Top Companies
        3.1.3 Top 5 Financials Analysis
        3.1.4 Patent Analysis- Top Companies
        3.1.5 Pricing Analysis
4. AR/VR Market - Startup companies Scenario Premium Premium
    4.1 Top startup company Analysis by
        4.1.1 Investment
        4.1.2 Revenue
        4.1.3 Market Shares
        4.1.4 Market Size and Application Analysis
        4.1.5 Venture Capital and Funding Scenario
5. AR/VR Market– Industry Market Entry Scenario Premium Premium
    5.1 Regulatory Framework Overview
    5.2 New Business and Ease of Doing business index
    5.3 Case studies of successful ventures
    5.4 Customer Analysis - Top companies
6. AR/VR Market- Market Forces
    6.1 Market Drivers
        6.1.1 Rising Investments by Venture Capitalists and Tech Corporations Are Major Trend in Market
        6.1.2 Increasing Focus on Price Reduction is Key Growth Driver
        6.1.3 Surging Adoption of Technology among Businesses Fueling Market Growth
        6.1.4 Increasing Penetration of Smartphones and Tablet Computers Pulling Market Revenue
    6.2 Market Constraints
    6.3 Market Opportunities
    6.4 Porters five force model
        6.4.1 Bargaining power of suppliers
        6.4.2 Bargaining powers of customers
        6.4.3 Threat of new entrants
        6.4.4 Rivalry among existing players
        6.4.5 Threat of substitutes
7. AR/VR Market -Strategic analysis
    7.1 Value chain analysis
    7.2 Opportunities analysis
    7.3 Market life cycle
    7.4 Suppliers and distributors Analysis
8. AR/VR Market– By Technology (Market Size -$Million)
    8.1 Augmented Reality
        8.1.1 Marker-based (Passive Marker, Active Marker)
        8.1.2 Markerless (Model-based, Image Processing-based)
        8.1.3 Anchor-based
    8.2 Virtual Reality
        8.2.1 Nonimmersive
        8.2.2 Semi- and Fully Immersive
9. AR/VR Market– By Offering (Market Size -$Million)
    9.1 Hardware
        9.1.1 Sensors
        9.1.2 Semiconductor Components
        9.1.3 Displays and Projectors
        9.1.4 Position Trackers
        9.1.5 Cameras
        9.1.6 Others (Computer/video generator and combiner)
    9.2 Software
        9.2.1 Software Development Kits
        9.2.2 Cloud-Based Services
        9.2.3 AR Software Functions
        9.2.4 VR Content Creation
10. AR/VR Market– By Device Type (Market Size -$Million)
    10.1 AR Devices
        10.1.1 Head-mounted displays (HMDs)
        10.1.2 Head-up displays (HUDs)
        10.1.3 Handheld devices
    10.2 VR Devices
        10.2.1 Head-mounted displays (HMDs)
        10.2.2 Gesture-tracking devices
        10.2.3 Projector and display walls
11. AR/VR Market– By Type (Market Size -$Million)
    11.1 AR
        11.1.1 Marker-based AR
            11.1.1.1 Passive marker
            11.1.1.2 Active marker
        11.1.2 Marker-less AR
            11.1.2.1 Model-based tracking
            11.1.2.2 Image-based processing
    11.2 VR
        11.2.1 Non-immersive
        11.2.2 Semi- and fully immersiv0065
12. AR/VR Market– By Organization Size (Market Size -$Million)
    12.1 Large Enterprises
    12.2 Small- & Medium-sized Enterprises
13. AR/VR Market– By Application (Market Size -$Million)
    13.1 Augmented Reality
        13.1.1 Consumer
            13.1.1.1 Gaming
            13.1.1.2 Sports & Entertainment
        13.1.2 Aerospace & Defense
        13.1.3 Healthcare
            13.1.3.1 Surgery
            13.1.3.2 Patient Care Management
            13.1.3.3 Fitness Management
            13.1.3.4 Pharmacy Management
            13.1.3.5 Medical Training and Education
        13.1.4 Commercial
            13.1.4.1 Tourism & Sight-seeing
            13.1.4.2 E-learning
            13.1.4.3 E-commerce & Marketing
        13.1.5 Enterprise (Manufacturing)
        13.1.6 Energy
        13.1.7 Automotive
        13.1.8 Others (Agriculture, Construction, Transportation & Logistics, Public Safety)
    13.2 Virtual Reality
        13.2.1 Consumer
            13.2.1.1 Gaming and Entertainment
            13.2.1.2 Sports
        13.2.2 Commercial
            13.2.2.1 Retail and Ecommerce
            13.2.2.2 Education and Training
            13.2.2.3 Travel and Tourism
            13.2.2.4 Advertising
        13.2.3 Enterprise (Manufacturing)
        13.2.4 Healthcare
            13.2.4.1 Surgery
            13.2.4.2 Patient Care Management
            13.2.4.3 Fitness Management
            13.2.4.4 Pharmacy Management
            13.2.4.5 Medical Training and Education
        13.2.5 Aerospace & Defense
        13.2.6 Others (Automotive, Real Estate, Geospatial Mining)
14. AR/VR Market - By Geography (Market Size -$Million)
    14.1 North America
        14.1.1 U.S.
        14.1.2 Canada
        14.1.3 Mexico
    14.2 South America
        14.2.1 Brazil
        14.2.2 Argentina
        14.2.3 Colombia
        14.2.4 Chile
        14.2.5 Rest of South America
    14.3 Europe
        14.3.1 U.K
        14.3.2 Germany
        14.3.3 Italy
        14.3.4 France
        14.3.5 Russia
        14.3.6 Rest of Europe
    14.4 Asia Pacific
        14.4.1 China
        14.4.2 India
        14.4.3 Japan
        14.4.4 South Korea
        14.4.5 Australia & New Zealand
        14.4.6 Rest of Asia Pacific
    14.5 RoW
        14.5.1 Middle East
        14.5.2 Africa
15. AR/VR Market- Entropy
    15.1 New Product Launches
    15.2 M&A’s, Collaborations, JVs and Partnerships
16. AR/VR Market- List of Key Companies by Country Premium
17. AR/VR Market Company Analysis(Market Share, Company Revenue, Products, M&A, Developments)
    17.1 Company 1
    17.2 Company 2
    17.3 Company 3
    17.4 Company 4
    17.5 Company 5
    17.6 Company 6
    17.7 Company 7
    17.8 Company 8
    17.9 Company 9
    17.10 Company 10
"*Financials would be provided on a best efforts basis for private companies"
List of Tables:

Table 1: Augmented and Virtual Reality Market Overview 2021-2026
Table 2: Augmented and Virtual Reality Market Leader Analysis 2018-2019 (US$)
Table 3: Augmented and Virtual Reality Market Product Analysis 2018-2019 (US$)
Table 4: Augmented and Virtual Reality Market End User Analysis 2018-2019 (US$)
Table 5: Augmented and Virtual Reality Market Patent Analysis 2013-2018* (US$)
Table 6: Augmented and Virtual Reality Market Financial Analysis 2018-2019 (US$)
Table 7: Augmented and Virtual Reality Market Driver Analysis 2018-2019 (US$)
Table 8: Augmented and Virtual Reality Market Challenges Analysis 2018-2019 (US$)
Table 9: Augmented and Virtual Reality Market Constraint Analysis 2018-2019 (US$)
Table 10: Augmented and Virtual Reality Market Supplier Bargaining Power Analysis 2018-2019 (US$)
Table 11: Augmented and Virtual Reality Market Buyer Bargaining Power Analysis 2018-2019 (US$)
Table 12: Augmented and Virtual Reality Market Threat of Substitutes Analysis 2018-2019 (US$)
Table 13: Augmented and Virtual Reality Market Threat of New Entrants Analysis 2018-2019 (US$)
Table 14: Augmented and Virtual Reality Market Degree of Competition Analysis 2018-2019 (US$)
Table 15: Augmented and Virtual Reality Market Value Chain Analysis 2018-2019 (US$)
Table 16: Augmented and Virtual Reality Market Pricing Analysis 2021-2026 (US$)
Table 17: Augmented and Virtual Reality Market Opportunities Analysis 2021-2026 (US$)
Table 18: Augmented and Virtual Reality Market Product Life Cycle Analysis 2021-2026 (US$)
Table 19: Augmented and Virtual Reality Market Supplier Analysis 2018-2019 (US$)
Table 20: Augmented and Virtual Reality Market Distributor Analysis 2018-2019 (US$)
Table 21: Augmented and Virtual Reality Market Trend Analysis 2018-2019 (US$)
Table 22: Augmented and Virtual Reality Market Size 2018 (US$)
Table 23: Augmented and Virtual Reality Market Forecast Analysis 2021-2026 (US$)
Table 24: Augmented and Virtual Reality Market Sales Forecast Analysis 2021-2026 (Units)
Table 25: Augmented and Virtual Reality Market, Revenue & Volume, By Technology, 2021-2026 ($)
Table 26: Augmented and Virtual Reality Market By Technology, Revenue & Volume, By Augmented Reality, 2021-2026 ($)
Table 27: Augmented and Virtual Reality Market By Technology, Revenue & Volume, By Virtual Reality, 2021-2026 ($)
Table 28: Augmented and Virtual Reality Market, Revenue & Volume, By Components, 2021-2026 ($)
Table 29: Augmented and Virtual Reality Market By Components, Revenue & Volume, By Hardware, 2021-2026 ($)
Table 30: Augmented and Virtual Reality Market By Components, Revenue & Volume, By Software, 2021-2026 ($)
Table 31: Augmented and Virtual Reality Market, Revenue & Volume, By Device, 2021-2026 ($)
Table 32: Augmented and Virtual Reality Market By Device, Revenue & Volume, By Augmented Reality, 2021-2026 ($)
Table 33: Augmented and Virtual Reality Market By Device, Revenue & Volume, By Virtual Reality, 2021-2026 ($)
Table 34: Augmented and Virtual Reality Market, Revenue & Volume, By Application, 2021-2026 ($)
Table 35: Augmented and Virtual Reality Market By Application, Revenue & Volume, By Education and Training, 2021-2026 ($)
Table 36: North America Augmented and Virtual Reality Market, Revenue & Volume, By Technology, 2021-2026 ($)
Table 37: North America Augmented and Virtual Reality Market, Revenue & Volume, By Components, 2021-2026 ($)
Table 38: North America Augmented and Virtual Reality Market, Revenue & Volume, By Device, 2021-2026 ($)
Table 39: North America Augmented and Virtual Reality Market, Revenue & Volume, By Application, 2021-2026 ($)
Table 40: South america Augmented and Virtual Reality Market, Revenue & Volume, By Technology, 2021-2026 ($)
Table 41: South america Augmented and Virtual Reality Market, Revenue & Volume, By Components, 2021-2026 ($)
Table 42: South america Augmented and Virtual Reality Market, Revenue & Volume, By Device, 2021-2026 ($)
Table 43: South america Augmented and Virtual Reality Market, Revenue & Volume, By Application, 2021-2026 ($)
Table 44: Europe Augmented and Virtual Reality Market, Revenue & Volume, By Technology, 2021-2026 ($)
Table 45: Europe Augmented and Virtual Reality Market, Revenue & Volume, By Components, 2021-2026 ($)
Table 46: Europe Augmented and Virtual Reality Market, Revenue & Volume, By Device, 2021-2026 ($)
Table 47: Europe Augmented and Virtual Reality Market, Revenue & Volume, By Application, 2021-2026 ($)
Table 48: APAC Augmented and Virtual Reality Market, Revenue & Volume, By Technology, 2021-2026 ($)
Table 49: APAC Augmented and Virtual Reality Market, Revenue & Volume, By Components, 2021-2026 ($)
Table 50: APAC Augmented and Virtual Reality Market, Revenue & Volume, By Device, 2021-2026 ($)
Table 51: APAC Augmented and Virtual Reality Market, Revenue & Volume, By Application, 2021-2026 ($)
Table 52: Middle East & Africa Augmented and Virtual Reality Market, Revenue & Volume, By Technology, 2021-2026 ($)
Table 53: Middle East & Africa Augmented and Virtual Reality Market, Revenue & Volume, By Components, 2021-2026 ($)
Table 54: Middle East & Africa Augmented and Virtual Reality Market, Revenue & Volume, By Device, 2021-2026 ($)
Table 55: Middle East & Africa Augmented and Virtual Reality Market, Revenue & Volume, By Application, 2021-2026 ($)
Table 56: Russia Augmented and Virtual Reality Market, Revenue & Volume, By Technology, 2021-2026 ($)
Table 57: Russia Augmented and Virtual Reality Market, Revenue & Volume, By Components, 2021-2026 ($)
Table 58: Russia Augmented and Virtual Reality Market, Revenue & Volume, By Device, 2021-2026 ($)
Table 59: Russia Augmented and Virtual Reality Market, Revenue & Volume, By Application, 2021-2026 ($)
Table 60: Israel Augmented and Virtual Reality Market, Revenue & Volume, By Technology, 2021-2026 ($)
Table 61: Israel Augmented and Virtual Reality Market, Revenue & Volume, By Components, 2021-2026 ($)
Table 62: Israel Augmented and Virtual Reality Market, Revenue & Volume, By Device, 2021-2026 ($)
Table 63: Israel Augmented and Virtual Reality Market, Revenue & Volume, By Application, 2021-2026 ($)
Table 64: Top Companies 2018 (US$) Augmented and Virtual Reality Market, Revenue & Volume
Table 65: Product Launch 2018-2019 Augmented and Virtual Reality Market, Revenue & Volume
Table 66: Mergers & Acquistions 2018-2019 Augmented and Virtual Reality Market, Revenue & Volume


List of Figures:

Figure 1: Overview of Augmented and Virtual Reality Market 2021-2026
Figure 2: Market Share Analysis for Augmented and Virtual Reality Market 2018 (US$)
Figure 3: Product Comparison in Augmented and Virtual Reality Market 2018-2019 (US$)
Figure 4: End User Profile for Augmented and Virtual Reality Market 2018-2019 (US$)
Figure 5: Patent Application and Grant in Augmented and Virtual Reality Market 2013-2018* (US$)
Figure 6: Top 5 Companies Financial Analysis in Augmented and Virtual Reality Market 2018-2019 (US$)
Figure 7: Market Entry Strategy in Augmented and Virtual Reality Market 2018-2019
Figure 8: Ecosystem Analysis in Augmented and Virtual Reality Market 2018
Figure 9: Average Selling Price in Augmented and Virtual Reality Market 2021-2026
Figure 10: Top Opportunites in Augmented and Virtual Reality Market 2018-2019
Figure 11: Market Life Cycle Analysis in Augmented and Virtual Reality Market
Figure 12: GlobalBy Technology Augmented and Virtual Reality Market Revenue, 2021-2026 ($)
Figure 13: GlobalBy Components Augmented and Virtual Reality Market Revenue, 2021-2026 ($)
Figure 14: GlobalBy Device Augmented and Virtual Reality Market Revenue, 2021-2026 ($)
Figure 15: GlobalBy Application Augmented and Virtual Reality Market Revenue, 2021-2026 ($)
Figure 16: Global Augmented and Virtual Reality Market - By Geography
Figure 17: Global Augmented and Virtual Reality Market Value & Volume, By Geography, 2021-2026 ($) 
Figure 18: Global Augmented and Virtual Reality Market CAGR, By Geography, 2021-2026 (%)
Figure 19: North America Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 20: US Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 21: US GDP and Population, 2018-2019 ($)
Figure 22: US GDP – Composition of 2018, By Sector of Origin
Figure 23: US Export and Import Value & Volume, 2018-2019 ($)
Figure 24: Canada Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 25: Canada GDP and Population, 2018-2019 ($)
Figure 26: Canada GDP – Composition of 2018, By Sector of Origin
Figure 27: Canada Export and Import Value & Volume, 2018-2019 ($)
Figure 28: Mexico Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 29: Mexico GDP and Population, 2018-2019 ($)
Figure 30: Mexico GDP – Composition of 2018, By Sector of Origin
Figure 31: Mexico Export and Import Value & Volume, 2018-2019 ($)
Figure 32: South America Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 33: Brazil Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 34: Brazil GDP and Population, 2018-2019 ($)
Figure 35: Brazil GDP – Composition of 2018, By Sector of Origin
Figure 36: Brazil Export and Import Value & Volume, 2018-2019 ($)
Figure 37: Venezuela Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 38: Venezuela GDP and Population, 2018-2019 ($)
Figure 39: Venezuela GDP – Composition of 2018, By Sector of Origin
Figure 40: Venezuela Export and Import Value & Volume, 2018-2019 ($)
Figure 41: Argentina Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 42: Argentina GDP and Population, 2018-2019 ($)
Figure 43: Argentina GDP – Composition of 2018, By Sector of Origin
Figure 44: Argentina Export and Import Value & Volume, 2018-2019 ($)
Figure 45: Ecuador Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 46: Ecuador GDP and Population, 2018-2019 ($)
Figure 47: Ecuador GDP – Composition of 2018, By Sector of Origin
Figure 48: Ecuador Export and Import Value & Volume, 2018-2019 ($)
Figure 49: Peru Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 50: Peru GDP and Population, 2018-2019 ($)
Figure 51: Peru GDP – Composition of 2018, By Sector of Origin
Figure 52: Peru Export and Import Value & Volume, 2018-2019 ($)
Figure 53: Colombia Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 54: Colombia GDP and Population, 2018-2019 ($)
Figure 55: Colombia GDP – Composition of 2018, By Sector of Origin
Figure 56: Colombia Export and Import Value & Volume, 2018-2019 ($)
Figure 57: Costa Rica Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 58: Costa Rica GDP and Population, 2018-2019 ($)
Figure 59: Costa Rica GDP – Composition of 2018, By Sector of Origin
Figure 60: Costa Rica Export and Import Value & Volume, 2018-2019 ($)
Figure 61: Europe Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 62: U.K Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 63: U.K GDP and Population, 2018-2019 ($)
Figure 64: U.K GDP – Composition of 2018, By Sector of Origin
Figure 65: U.K Export and Import Value & Volume, 2018-2019 ($)
Figure 66: Germany Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 67: Germany GDP and Population, 2018-2019 ($)
Figure 68: Germany GDP – Composition of 2018, By Sector of Origin
Figure 69: Germany Export and Import Value & Volume, 2018-2019 ($)
Figure 70: Italy Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 71: Italy GDP and Population, 2018-2019 ($)
Figure 72: Italy GDP – Composition of 2018, By Sector of Origin
Figure 73: Italy Export and Import Value & Volume, 2018-2019 ($)
Figure 74: France Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 75: France GDP and Population, 2018-2019 ($)
Figure 76: France GDP – Composition of 2018, By Sector of Origin
Figure 77: France Export and Import Value & Volume, 2018-2019 ($)
Figure 78: Netherlands Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 79: Netherlands GDP and Population, 2018-2019 ($)
Figure 80: Netherlands GDP – Composition of 2018, By Sector of Origin
Figure 81: Netherlands Export and Import Value & Volume, 2018-2019 ($)
Figure 82: Belgium Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 83: Belgium GDP and Population, 2018-2019 ($)
Figure 84: Belgium GDP – Composition of 2018, By Sector of Origin
Figure 85: Belgium Export and Import Value & Volume, 2018-2019 ($)
Figure 86: Spain Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 87: Spain GDP and Population, 2018-2019 ($)
Figure 88: Spain GDP – Composition of 2018, By Sector of Origin
Figure 89: Spain Export and Import Value & Volume, 2018-2019 ($)
Figure 90: Denmark Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 91: Denmark GDP and Population, 2018-2019 ($)
Figure 92: Denmark GDP – Composition of 2018, By Sector of Origin
Figure 93: Denmark Export and Import Value & Volume, 2018-2019 ($)
Figure 94: APAC Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 95: China Augmented and Virtual Reality Market Value & Volume, 2021-2026
Figure 96: China GDP and Population, 2018-2019 ($)
Figure 97: China GDP – Composition of 2018, By Sector of Origin
Figure 98: China Export and Import Value & Volume, 2018-2019 ($) Augmented and Virtual Reality Market China Export and Import Value & Volume, 2018-2019 ($)
Figure 99: Australia Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 100: Australia GDP and Population, 2018-2019 ($)
Figure 101: Australia GDP – Composition of 2018, By Sector of Origin
Figure 102: Australia Export and Import Value & Volume, 2018-2019 ($)
Figure 103: South Korea Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 104: South Korea GDP and Population, 2018-2019 ($)
Figure 105: South Korea GDP – Composition of 2018, By Sector of Origin
Figure 106: South Korea Export and Import Value & Volume, 2018-2019 ($)
Figure 107: India Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 108: India GDP and Population, 2018-2019 ($)
Figure 109: India GDP – Composition of 2018, By Sector of Origin
Figure 110: India Export and Import Value & Volume, 2018-2019 ($)
Figure 111: Taiwan Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 112: Taiwan GDP and Population, 2018-2019 ($)
Figure 113: Taiwan GDP – Composition of 2018, By Sector of Origin
Figure 114: Taiwan Export and Import Value & Volume, 2018-2019 ($)
Figure 115: Malaysia Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 116: Malaysia GDP and Population, 2018-2019 ($)
Figure 117: Malaysia GDP – Composition of 2018, By Sector of Origin
Figure 118: Malaysia Export and Import Value & Volume, 2018-2019 ($)
Figure 119: Hong Kong Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 120: Hong Kong GDP and Population, 2018-2019 ($)
Figure 121: Hong Kong GDP – Composition of 2018, By Sector of Origin
Figure 122: Hong Kong Export and Import Value & Volume, 2018-2019 ($)
Figure 123: Middle East & Africa Augmented and Virtual Reality Market Middle East & Africa 3D Printing Market Value & Volume, 2021-2026 ($)
Figure 124: Russia Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 125: Russia GDP and Population, 2018-2019 ($)
Figure 126: Russia GDP – Composition of 2018, By Sector of Origin
Figure 127: Russia Export and Import Value & Volume, 2018-2019 ($)
Figure 128: Israel Augmented and Virtual Reality Market Value & Volume, 2021-2026 ($)
Figure 129: Israel GDP and Population, 2018-2019 ($)
Figure 130: Israel GDP – Composition of 2018, By Sector of Origin
Figure 131: Israel Export and Import Value & Volume, 2018-2019 ($)
Figure 132: Entropy Share, By Strategies, 2018-2019* (%) Augmented and Virtual Reality Market
Figure 133: Developments, 2018-2019* Augmented and Virtual Reality Market
Figure 134: Company 1 Augmented and Virtual Reality Market Net Revenue, By Years, 2018-2019* ($)
Figure 135: Company 1 Augmented and Virtual Reality Market Net Revenue Share, By Business segments, 2018 (%)
Figure 136: Company 1 Augmented and Virtual Reality Market Net Sales Share, By Geography, 2018 (%)
Figure 137: Company 2 Augmented and Virtual Reality Market Net Revenue, By Years, 2018-2019* ($)
Figure 138: Company 2 Augmented and Virtual Reality Market Net Revenue Share, By Business segments, 2018 (%)
Figure 139: Company 2 Augmented and Virtual Reality Market Net Sales Share, By Geography, 2018 (%)
Figure 140: Company 3 Augmented and Virtual Reality Market Net Revenue, By Years, 2018-2019* ($)
Figure 141: Company 3 Augmented and Virtual Reality Market Net Revenue Share, By Business segments, 2018 (%)
Figure 142: Company 3 Augmented and Virtual Reality Market Net Sales Share, By Geography, 2018 (%)
Figure 143: Company 4 Augmented and Virtual Reality Market Net Revenue, By Years, 2018-2019* ($)
Figure 144: Company 4 Augmented and Virtual Reality Market Net Revenue Share, By Business segments, 2018 (%)
Figure 145: Company 4 Augmented and Virtual Reality Market Net Sales Share, By Geography, 2018 (%)
Figure 146: Company 5 Augmented and Virtual Reality Market Net Revenue, By Years, 2018-2019* ($)
Figure 147: Company 5 Augmented and Virtual Reality Market Net Revenue Share, By Business segments, 2018 (%)
Figure 148: Company 5 Augmented and Virtual Reality Market Net Sales Share, By Geography, 2018 (%)
Figure 149: Company 6 Augmented and Virtual Reality Market Net Revenue, By Years, 2018-2019* ($)
Figure 150: Company 6 Augmented and Virtual Reality Market Net Revenue Share, By Business segments, 2018 (%)
Figure 151: Company 6 Augmented and Virtual Reality Market Net Sales Share, By Geography, 2018 (%)
Figure 152: Company 7 Augmented and Virtual Reality Market Net Revenue, By Years, 2018-2019* ($)
Figure 153: Company 7 Augmented and Virtual Reality Market Net Revenue Share, By Business segments, 2018 (%)
Figure 154: Company 7 Augmented and Virtual Reality Market Net Sales Share, By Geography, 2018 (%)
Figure 155: Company 8 Augmented and Virtual Reality Market Net Revenue, By Years, 2018-2019* ($)
Figure 156: Company 8 Augmented and Virtual Reality Market Net Revenue Share, By Business segments, 2018 (%)
Figure 157: Company 8 Augmented and Virtual Reality Market Net Sales Share, By Geography, 2018 (%)
Figure 158: Company 9 Augmented and Virtual Reality Market Net Revenue, By Years, 2018-2019* ($)
Figure 159: Company 9 Augmented and Virtual Reality Market Net Revenue Share, By Business segments, 2018 (%)
Figure 160: Company 9 Augmented and Virtual Reality Market Net Sales Share, By Geography, 2018 (%)
Figure 161: Company 10 Augmented and Virtual Reality Market Net Revenue, By Years, 2018-2019* ($)
Figure 162: Company 10 Augmented and Virtual Reality Market Net Revenue Share, By Business segments, 2018 (%)
Figure 163: Company 10 Augmented and Virtual Reality Market Net Sales Share, By Geography, 2018 (%)
Figure 164: Company 11 Augmented and Virtual Reality Market Net Revenue, By Years, 2018-2019* ($)
Figure 165: Company 11 Augmented and Virtual Reality Market Net Revenue Share, By Business segments, 2018 (%)
Figure 166: Company 11 Augmented and Virtual Reality Market Net Sales Share, By Geography, 2018 (%)
Figure 167: Company 12 Augmented and Virtual Reality Market Net Revenue, By Years, 2018-2019* ($)
Figure 168: Company 12 Augmented and Virtual Reality Market Net Revenue Share, By Business segments, 2018 (%)
Figure 169: Company 12 Augmented and Virtual Reality Market Net Sales Share, By Geography, 2018 (%)
Figure 170: Company 13 Augmented and Virtual Reality Market Net Revenue, By Years, 2018-2019* ($)
Figure 171: Company 13 Augmented and Virtual Reality Market Net Revenue Share, By Business segments, 2018 (%)
Figure 172: Company 13 Augmented and Virtual Reality Market Net Sales Share, By Geography, 2018 (%)
Figure 173: Company 14 Augmented and Virtual Reality Market Net Revenue, By Years, 2018-2019* ($)
Figure 174: Company 14 Augmented and Virtual Reality Market Net Revenue Share, By Business segments, 2018 (%)
Figure 175: Company 14 Augmented and Virtual Reality Market Net Sales Share, By Geography, 2018 (%)
Figure 176: Company 15 Augmented and Virtual Reality Market Net Revenue, By Years, 2018-2019* ($)
Figure 177: Company 15 Augmented and Virtual Reality Market Net Revenue Share, By Business segments, 2018 (%)
Figure 178: Company 15 Augmented and Virtual Reality Market Net Sales Share, By Geography, 2018 (%)