Augmented Reality & Virtual Reality For Gaming Market - Forecast(2024 - 2030)

Report Code: ITR 0083 Report Format: PDF + Excel

Augmented Reality & Virtual Reality For Gaming Market Overview

The Market for Augmented Reality & Virtual Reality For Gaming is forecast to reach $11.0 billion by 2026, growing at a CAGR of 18.5% from 2021 to 2026. The market is driven by the growing popularity and integration of AR and VR technologies in mobile phones and other wearable devices. Augmented Reality and Virtual Reality are considered to seamlessly offer the most exciting emerging technologies on the planet for today’s life. The industries using the AR and VR technologies are forecasted to achieve the targeted valuation of over a Trillion dollars by 2025. However, AR has occupied a special place in the burgeoning mobile gaming world. Nearly 50% of global game market apps displays no sign to lift-up as the handset that comes incorporated with the built-in camera which serves as a great source of Augmented Reality gaming. The rising demand for AR in the mobile gaming as well as the larger world of gaming will drive the market growth through the usage of head mounted displays.

Report Coverage

The report: “Augmented Reality & Virtual Reality For Gaming Market– Forecast (2021-2026)”, by IndustryARC covers an in-depth analysis of the following segments of the Augmented Reality & Virtual Reality For Gaming Market.

By Application Type – AR Game, VR Game, Hybrid.
By Technology – RFID, GPS and Others.
By Platform – Portable/Handheld Gaming Device, Console, Mobile Phone, Tablet, Head Mounted Displays and Others.
By Payment Type – Freeware, Freemium, One Time License, Subscription, DLC.
By Geography - North America (U.S, Canada, Mexico), South America(Brazil, Argentina and others), Europe (Germany, UK, France, Italy, Spain, Russia and Others), APAC(China, Japan India, SK, Aus and Others), and RoW (Middle east and Africa).

Key Takeaways

  • AR and VR technologies have transformed the gaming industry in an unequivocally distinguished manner. Augmented and Virtual Reality is growing at a fast pace in a world which is predominantly driven by electronic devices such as mobile phones and tablets. 
  • Now that the AR and VR combination has raised expectations significantly, many gaming giants across the world such as NVIDIA and Sony are investing heavily in research and development of AR and VR technologies to reach those expectations. 
  • Increasing adoption of game design element has led companies to be more productive in terms of innovative technologies and software. This is considered to be the major driver of the market.
  • The growing availability of headsets that support the AR and VR technologies is expected to accelerate the growth during the forecast period.
  • The recently launched location based AR game -Pokemon GO became massive success overnight which has been downloaded over 80 million times within the first month of its launch.
  • Crowdfunding by start-ups to develop nascent applications and devices is now considered to be the major trend that stays for a while.

    Augmented Reality & Virtual Reality For Gaming Market, By Application Type (%)

    Augmented Reality & Virtual Reality For Gaming Market

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Augmented Reality & Virtual Reality For Gaming Market Segment Analysis - By Platform

In Platform Segment, mobile phones stood as the fastest growing subset with an estimated CAGR of 30% through 2020. These AR and VR Technology have always been associated with the gaming industry, due to various pop culture movies and shows that have brought about this association. The usage of AR and VR has taken overdue to launch of head mounted devices as well as AR games being launched on the mobile platform. In 2016, the release of Pokemon Go, brought a lot of people out of their houses to interact and catch these “Pokemon”. It involved visiting rest stops such as a café or a mall where one could obtain collectibles. Augmented and Virtual reality is expected to disrupt the gaming industry.

Augmented Reality & Virtual Reality For Gaming Market Segment Analysis - By Application Type

Augmented & Virtual Reality will impact games in a sizeable way. Augmented Reality games have made their way to public places and several are location based, although virtual reality games will be restricted to certain areas such as homes, offices and parks, due to them being more immersive. In order to access games with Augmented & Virtual Reality, players may require headsets, motion-tracking sensors or their mobile phones with AR/VR compatibility. For those who use headsets, a PC with a high-end graphics processor will be necessary or a console. These games may offer non-VR and non-AR modes, for those who don’t wish to purchase the technology at the present. The proliferation of AR and VR gaming across platforms is set to drive the market. AR games hold the major share of the market at 56.4% in 2020. 

Augmented Reality & Virtual Reality For Gaming Market Segment Analysis - By Geography

North America region holds the largest market share in the Artificial Intelligence in Gaming Market at 45% in 2020. However, APAC accounts for highest growth in the AR and VR Market in Gaming Industry. The Gaming industry of APAC is expected to grow at close to 26% CAGR due to rising number of gamers in the region, especially in China and India. Japan will continue to play a major role in the AR and VR market, especially for Mobile and Head Mounted Display segments. 

Augmented Reality & Virtual Reality For Gaming Market Drivers

AR and VR Amusement Parks and New Platforms

The market for AR and VR is moving from a purely consumer market to a more commercial segment. The costs of leveraging technology have allowed theme and amusement parks to keep one or two virtual rides in their park, however once the market reaches saturation, virtual reality parks may become a trend once the technology’s availability is more feasible for park owners. More companies may begin devising applications specifically for park vendors. This new platform has led to increased demand for AR and VR in the gaming sector, outside of consumer applications.

Declining Prices of VR Headsets

One of the limiting factors of VR head mounted displays is the high cost. However in recent years the price has declined significantly. This is being exacerbated by the various industry developments. Companies such as NVIDIA, Oculus, AMD and Microsoft have formed a consortium to make virtual reality headsets affordable and accessible to more of the population. The potential drop in prices should increase purchases and these companies should reap the early benefits of the move. The formation of the consortium as well as general technological developments have driven prices down significantly.

Augmented Reality & Virtual Reality For Gaming Market Challenges

Lack of Awareness of AR Content

The biggest challenge with AR is the lack of awareness of AR content from consumers. AR and VR content can come in many forms, and this could be a cause for confusion. There’s still not much clarity over whether consumers are aware these tools are available to them, or if they realize they’re engaging with AR or VR when they use them. In a recent research study conducted by GWI in the UK and U.S., we found that over 90% of consumers in these markets are aware of VR, with around 65% saying they’re aware of AR. Awareness of AR hovers between the 70-75% mark among the 16-44 age group, but drops dramatically among 45-54s (56%) and 55-64s (44%). By gender, males (71%) display a notably higher level of awareness of AR compared to women (59%). This has resulted in limited focus on the AR market.

Market Landscape

Product launches, acquisitions, and R&D activities are key strategies adopted by players in the AR and VR market. Niantic, Sony, Valve, Ubisoft, Next Games, Ludia Inc, Six To Start, esDot and various other companies are considered to be the key players of the AR and VR in gaming market. 

Acquisitions/Technology Launches/Partnerships

  • In June 2021, Facebook acquired VR Game developer BigBox VR for an undisclosed sum.
  • In June 2019 Niantic acquires Seismic Games and Escher Reality, in order to upgrade their AR offerings. There are games being offered with very similar elements, and the company is taking steps to innovate with potential features such as multiplayer or cross-platform. Competitors may already be testing these new features in games that have not been released.

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1. Augmented Reality & Virtual Reality Market For Gaming Industry - Overview
1.1. Definitions and Scope
2. Augmented Reality & Virtual Reality Market For Gaming Industry - Executive summary
2.1. Market Revenue, Market Size and Key Trends by Company
2.2. Key Trends by type of Application
2.3. Key Trends segmented by Geography
3. Augmented Reality & Virtual Reality Market For Gaming Industry 
3.1. Comparative analysis
3.1.1. Product Benchmarking - Top 10 companies
3.1.2. Top 5 Financials Analysis
3.1.3. Market Value split by Top 10 companies
3.1.4. Patent Analysis - Top 10 companies
3.1.5. Pricing Analysis 
4. Augmented Reality & Virtual Reality Market For Gaming Industry – Startup companies Scenario Premium
4.1. Top 10 startup company Analysis by
4.1.1. Investment
4.1.2. Revenue
4.1.3. Market Shares
4.1.4. Market Size and Application Analysis
4.1.5. Venture Capital and Funding Scenario
5. Augmented Reality & Virtual Reality Market For Gaming Industry – Industry Market Entry Scenario Premium
5.1. Regulatory Framework Overview
5.2. New Business and Ease of Doing business index
5.3. Case studies of successful ventures
5.4. Customer Analysis – Top 10 companies
6. Augmented Reality & Virtual Reality Market For Gaming Industry Forces
6.1. Drivers
6.2. Constraints
6.3. Challenges
6.4. Porters five force model
6.4.1. Bargaining power of suppliers
6.4.2. Bargaining powers of customers
6.4.3. Threat of new entrants
6.4.4. Rivalry among existing players
6.4.5. Threat of substitutes 
7. Augmented Reality & Virtual Reality Market For Gaming Industry -Strategic analysis
7.1. Value chain analysis
7.2. Opportunities analysis
7.3. Product life cycle
7.4. Suppliers and distributors Market Share
8. Augmented Reality & Virtual Reality Market For Gaming Industry – By Application Type (Market Size -$Million / $Billion)
8.1. Market Size and Market Share Analysis 
8.2. Application Revenue and Trend Research
8.3. Product Segment Analysis
8.3.1. Introduction
8.3.2. Augmented Reality Game
8.3.3. Virtual Reality Game
8.3.4. Hybrid
9. Augmented Reality & Virtual Reality Market For Gaming Industry – By Technology (Market Size -$Million / $Billion)
9.1. Motion-tracking
9.2. Camera-tracking
9.3. RFID
9.4. GPS
9.5. Others
10. Augmented Reality & Virtual Reality Market For Gaming Industry – By Platform (Market Size -$Million / $Billion)
10.1. Introduction
10.2. Portable/Handheld Gaming System
10.3. Tablets
10.4. Mobile Phones
10.5. Head Mounted Displays
11. Augmented Reality & Virtual Reality Market For Gaming Industry – By Payment Mode (Market Size -$Million / $Billion)
11.1. Freeware
11.2. Freemium
11.3. One-time license
11.4. Subscription
11.5. Downloadable Content
12. Augmented Reality & Virtual Reality - By Geography (Market Size -$Million / $Billion)
12.1. Augmented Reality & Virtual Reality Market For Gaming Industry - North America Segment Research
12.2. North America Market Research (Million / $Billion)
12.2.1. Segment type Size and Market Size Analysis 
12.2.2. Revenue and Trends
12.2.3. Application Revenue and Trends by type of Application
12.2.4. Company Revenue and Product Analysis
12.2.5. North America Product type and Application Market Size
12.2.5.1. U.S.
12.2.5.2. Canada 
12.2.5.3. Mexico 
12.2.5.4. Rest of North America
12.3. Augmented Reality & Virtual Reality - South America Segment Research
12.4. South America Market Research (Market Size -$Million / $Billion)
12.4.1. Segment type Size and Market Size Analysis 
12.4.2. Revenue and Trends
12.4.3. Application Revenue and Trends by type of Application
12.4.4. Company Revenue and Product Analysis
12.4.5. South America Product type and Application Market Size
12.4.5.1. Brazil
12.4.5.2. Venezuela
12.4.5.3. Argentina
12.4.5.4. Ecuador
12.4.5.5. Peru
12.4.5.6. Colombia 
12.4.5.7. Costa Rica
12.4.5.8. Rest of South America
12.5. Augmented Reality & Virtual Reality - Europe Segment Research
12.6. Europe Market Research (Market Size -$Million / $Billion)
12.6.1. Segment type Size and Market Size Analysis 
12.6.2. Revenue and Trends
12.6.3. Application Revenue and Trends by type of Application
12.6.4. Company Revenue and Product Analysis
12.6.5. Europe Segment Product type and Application Market Size
12.6.5.1. U.K
12.6.5.2. Germany 
12.6.5.3. Italy 
12.6.5.4. France
12.6.5.5. Netherlands
12.6.5.6. Belgium
12.6.5.7. Spain
12.6.5.8. Denmark
12.6.5.9. Rest of Europe
12.7. Augmented Reality & Virtual Reality – APAC Segment Research
12.8. APAC Market Research (Market Size -$Million / $Billion)
12.8.1. Segment type Size and Market Size Analysis 
12.8.2. Revenue and Trends
12.8.3. Application Revenue and Trends by type of Application
12.8.4. Company Revenue and Product Analysis
12.8.5. APAC Segment – Product type and Application Market Size
12.8.5.1. China 
12.8.5.2. Australia
12.8.5.3. Japan 
12.8.5.4. South Korea
12.8.5.5. India
12.8.5.6. Taiwan
12.8.5.7. Malaysia
13. Augmented Reality & Virtual Reality Market For Gaming Industry - Entropy
13.1. New product launches
13.2. M&A's, collaborations, JVs and partnerships
14. Augmented Reality & Virtual Reality Market For Gaming Industry – Industry / Segment Competition landscape Premium
14.1. Market Share Analysis
14.1.1. Market Share by Country- Top companies
14.1.2. Market Share by Region- Top 10 companies
14.1.3. Market Share by type of Application – Top 10 companies
14.1.4. Market Share by type of Product / Product category- Top 10 companies
14.1.5. Market Share at global level- Top 10 companies
14.1.6. Best Practises for companies
15. Augmented Reality & Virtual Reality Market For Gaming Industry – Key Company List by Country Premium
16. Augmented Reality & Virtual Reality Market For Gaming Industry Company Analysis
16.1. Market Share, Company Revenue, Products, M&A, Developments
16.2. Company 1
16.3. Company 2
16.4. Company 3
16.5. Company 4
16.6. Company 5
16.7. Company 6
16.8. Company 7
16.9. Company 8
16.10. Company 9
16.14. Company 10 and more
"*Financials would be provided on a best efforts basis for private companies"
17. Augmented Reality & Virtual Reality Market For Gaming Industry - Appendix
17.1. Abbreviations
17.2. Sources
18. Augmented Reality & Virtual Reality Market For Gaming Industry - Methodology
18.1. Research Methodology
18.1.1. Company Expert Interviews
18.1.2. Industry Databases
18.1.3. Associations
18.1.4. Company News
18.1.5. Company Annual Reports
18.1.6. Application Trends
18.1.7. New Products and Product database
18.1.8. Company Transcripts
18.1.9. R&D Trends
18.1.10. Key Opinion Leaders Interviews
18.1.14. Supply and Demand Trends
List of Tables:

Table 1: Augmented Reality & Virtual Reality Market for Gaming Industry Overview 2021-2026
Table 2: Augmented Reality & Virtual Reality Market for Gaming Industry Leader Analysis 2018-2019 (US$)
Table 3: Augmented Reality & Virtual Reality Market for Gaming Industry Product Analysis 2018-2019 (US$)
Table 4: Augmented Reality & Virtual Reality Market for Gaming Industry End User Analysis 2018-2019 (US$)
Table 5: Augmented Reality & Virtual Reality Market for Gaming Industry Patent Analysis 2013-2018* (US$)
Table 6: Augmented Reality & Virtual Reality Market for Gaming Industry Financial Analysis 2018-2019 (US$)
Table 7: Augmented Reality & Virtual Reality Market for Gaming Industry Driver Analysis 2018-2019 (US$)
Table 8: Augmented Reality & Virtual Reality Market for Gaming Industry Challenges Analysis 2018-2019 (US$)
Table 9: Augmented Reality & Virtual Reality Market for Gaming Industry Constraint Analysis 2018-2019 (US$)
Table 10: Augmented Reality & Virtual Reality Market for Gaming Industry Supplier Bargaining Power Analysis 2018-2019 (US$)
Table 11: Augmented Reality & Virtual Reality Market for Gaming Industry Buyer Bargaining Power Analysis 2018-2019 (US$)
Table 12: Augmented Reality & Virtual Reality Market for Gaming Industry Threat of Substitutes Analysis 2018-2019 (US$)
Table 13: Augmented Reality & Virtual Reality Market for Gaming Industry Threat of New Entrants Analysis 2018-2019 (US$)
Table 14: Augmented Reality & Virtual Reality Market for Gaming Industry Degree of Competition Analysis 2018-2019 (US$)
Table 15: Augmented Reality & Virtual Reality Market for Gaming Industry Value Chain Analysis 2018-2019 (US$)
Table 16: Augmented Reality & Virtual Reality Market for Gaming Industry Pricing Analysis 2021-2026 (US$)
Table 17: Augmented Reality & Virtual Reality Market for Gaming Industry Opportunities Analysis 2021-2026 (US$)
Table 18: Augmented Reality & Virtual Reality Market for Gaming Industry Product Life Cycle Analysis 2021-2026 (US$)
Table 19: Augmented Reality & Virtual Reality Market for Gaming Industry Supplier Analysis 2018-2019 (US$)
Table 20: Augmented Reality & Virtual Reality Market for Gaming Industry Distributor Analysis 2018-2019 (US$)
Table 21: Augmented Reality & Virtual Reality Market for Gaming Industry Trend Analysis 2018-2019 (US$)
Table 22: Augmented Reality & Virtual Reality Market for Gaming Industry Size 2018 (US$)
Table 23: Augmented Reality & Virtual Reality Market for Gaming Industry Forecast Analysis 2021-2026 (US$)
Table 24: Augmented Reality & Virtual Reality Market for Gaming Industry Sales Forecast Analysis 2021-2026 (Units)
Table 25: Augmented Reality & Virtual Reality Market for Gaming Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table 26: Augmented Reality & Virtual Reality Market for Gaming Industry By Component, Revenue & Volume, By Augmented Reality and Virtual Reality Hardware Component, 2021-2026 ($)
Table 27: Augmented Reality & Virtual Reality Market for Gaming Industry By Component, Revenue & Volume, By Augmented Reality and Virtual Reality Software Component, 2021-2026 ($)
Table 28: Augmented Reality & Virtual Reality Market for Gaming Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table 29: Augmented Reality & Virtual Reality Market for Gaming Industry By Device, Revenue & Volume, By Augmented Reality Devices, 2021-2026 ($)
Table 30: Augmented Reality & Virtual Reality Market for Gaming Industry By Device, Revenue & Volume, By Virtual Reality Devices, 2021-2026 ($)
Table 31: North America Augmented Reality & Virtual Reality Market for Gaming Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table 32: North America Augmented Reality & Virtual Reality Market for Gaming Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table 33: South america Augmented Reality & Virtual Reality Market for Gaming Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table 34: South america Augmented Reality & Virtual Reality Market for Gaming Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table 35: Europe Augmented Reality & Virtual Reality Market for Gaming Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table 36: Europe Augmented Reality & Virtual Reality Market for Gaming Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table 37: APAC Augmented Reality & Virtual Reality Market for Gaming Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table 38: APAC Augmented Reality & Virtual Reality Market for Gaming Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table 39: Middle East & Africa Augmented Reality & Virtual Reality Market for Gaming Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table 40: Middle East & Africa Augmented Reality & Virtual Reality Market for Gaming Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table 41: Russia Augmented Reality & Virtual Reality Market for Gaming Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table 42: Russia Augmented Reality & Virtual Reality Market for Gaming Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table 43: Israel Augmented Reality & Virtual Reality Market for Gaming Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table 44: Israel Augmented Reality & Virtual Reality Market for Gaming Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table 45: Top Companies 2018 (US$) Augmented Reality & Virtual Reality Market for Gaming Industry, Revenue & Volume
Table 46: Product Launch 2018-2019 Augmented Reality & Virtual Reality Market for Gaming Industry, Revenue & Volume
Table 47: Mergers & Acquistions 2018-2019 Augmented Reality & Virtual Reality Market for Gaming Industry, Revenue & Volume


List of Figures:

Figure 1: Overview of Augmented Reality & Virtual Reality Market for Gaming Industry 2021-2026
Figure 2: Market Share Analysis for Augmented Reality & Virtual Reality Market for Gaming Industry 2018 (US$)
Figure 3: Product Comparison in Augmented Reality & Virtual Reality Market for Gaming Industry 2018-2019 (US$)
Figure 4: End User Profile for Augmented Reality & Virtual Reality Market for Gaming Industry 2018-2019 (US$)
Figure 5: Patent Application and Grant in Augmented Reality & Virtual Reality Market for Gaming Industry 2013-2018* (US$)
Figure 6: Top 5 Companies Financial Analysis in Augmented Reality & Virtual Reality Market for Gaming Industry 2018-2019 (US$)
Figure 7: Market Entry Strategy in Augmented Reality & Virtual Reality Market for Gaming Industry 2018-2019
Figure 8: Ecosystem Analysis in Augmented Reality & Virtual Reality Market for Gaming Industry 2018
Figure 9: Average Selling Price in Augmented Reality & Virtual Reality Market for Gaming Industry 2021-2026
Figure 10: Top Opportunites in Augmented Reality & Virtual Reality Market for Gaming Industry 2018-2019
Figure 11: Market Life Cycle Analysis in Augmented Reality & Virtual Reality Market for Gaming Industry
Figure 12: GlobalBy Component Augmented Reality & Virtual Reality Market for Gaming Industry Revenue, 2021-2026 ($)
Figure 13: GlobalBy Device Augmented Reality & Virtual Reality Market for Gaming Industry Revenue, 2021-2026 ($)
Figure 14: Global Augmented Reality & Virtual Reality Market for Gaming Industry - By Geography
Figure 15: Global Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, By Geography, 2021-2026 ($) 
Figure 16: Global Augmented Reality & Virtual Reality Market for Gaming Industry CAGR, By Geography, 2021-2026 (%)
Figure 17: North America Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 18: US Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 19: US GDP and Population, 2018-2019 ($)
Figure 20: US GDP – Composition of 2018, By Sector of Origin
Figure 21: US Export and Import Value & Volume, 2018-2019 ($)
Figure 22: Canada Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 23: Canada GDP and Population, 2018-2019 ($)
Figure 24: Canada GDP – Composition of 2018, By Sector of Origin
Figure 25: Canada Export and Import Value & Volume, 2018-2019 ($)
Figure 26: Mexico Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 27: Mexico GDP and Population, 2018-2019 ($)
Figure 28: Mexico GDP – Composition of 2018, By Sector of Origin
Figure 29: Mexico Export and Import Value & Volume, 2018-2019 ($)
Figure 30: South America Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 31: Brazil Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 32: Brazil GDP and Population, 2018-2019 ($)
Figure 33: Brazil GDP – Composition of 2018, By Sector of Origin
Figure 34: Brazil Export and Import Value & Volume, 2018-2019 ($)
Figure 35: Venezuela Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 36: Venezuela GDP and Population, 2018-2019 ($)
Figure 37: Venezuela GDP – Composition of 2018, By Sector of Origin
Figure 38: Venezuela Export and Import Value & Volume, 2018-2019 ($)
Figure 39: Argentina Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 40: Argentina GDP and Population, 2018-2019 ($)
Figure 41: Argentina GDP – Composition of 2018, By Sector of Origin
Figure 42: Argentina Export and Import Value & Volume, 2018-2019 ($)
Figure 43: Ecuador Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 44: Ecuador GDP and Population, 2018-2019 ($)
Figure 45: Ecuador GDP – Composition of 2018, By Sector of Origin
Figure 46: Ecuador Export and Import Value & Volume, 2018-2019 ($)
Figure 47: Peru Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 48: Peru GDP and Population, 2018-2019 ($)
Figure 49: Peru GDP – Composition of 2018, By Sector of Origin
Figure 50: Peru Export and Import Value & Volume, 2018-2019 ($)
Figure 51: Colombia Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 52: Colombia GDP and Population, 2018-2019 ($)
Figure 53: Colombia GDP – Composition of 2018, By Sector of Origin
Figure 54: Colombia Export and Import Value & Volume, 2018-2019 ($)
Figure 55: Costa Rica Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 56: Costa Rica GDP and Population, 2018-2019 ($)
Figure 57: Costa Rica GDP – Composition of 2018, By Sector of Origin
Figure 58: Costa Rica Export and Import Value & Volume, 2018-2019 ($)
Figure 59: Europe Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 60: U.K Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 61: U.K GDP and Population, 2018-2019 ($)
Figure 62: U.K GDP – Composition of 2018, By Sector of Origin
Figure 63: U.K Export and Import Value & Volume, 2018-2019 ($)
Figure 64: Germany Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 65: Germany GDP and Population, 2018-2019 ($)
Figure 66: Germany GDP – Composition of 2018, By Sector of Origin
Figure 67: Germany Export and Import Value & Volume, 2018-2019 ($)
Figure 68: Italy Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 69: Italy GDP and Population, 2018-2019 ($)
Figure 70: Italy GDP – Composition of 2018, By Sector of Origin
Figure 71: Italy Export and Import Value & Volume, 2018-2019 ($)
Figure 72: France Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 73: France GDP and Population, 2018-2019 ($)
Figure 74: France GDP – Composition of 2018, By Sector of Origin
Figure 75: France Export and Import Value & Volume, 2018-2019 ($)
Figure 76: Netherlands Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 77: Netherlands GDP and Population, 2018-2019 ($)
Figure 78: Netherlands GDP – Composition of 2018, By Sector of Origin
Figure 79: Netherlands Export and Import Value & Volume, 2018-2019 ($)
Figure 80: Belgium Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 81: Belgium GDP and Population, 2018-2019 ($)
Figure 82: Belgium GDP – Composition of 2018, By Sector of Origin
Figure 83: Belgium Export and Import Value & Volume, 2018-2019 ($)
Figure 84: Spain Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 85: Spain GDP and Population, 2018-2019 ($)
Figure 86: Spain GDP – Composition of 2018, By Sector of Origin
Figure 87: Spain Export and Import Value & Volume, 2018-2019 ($)
Figure 88: Denmark Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 89: Denmark GDP and Population, 2018-2019 ($)
Figure 90: Denmark GDP – Composition of 2018, By Sector of Origin
Figure 91: Denmark Export and Import Value & Volume, 2018-2019 ($)
Figure 92: APAC Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 93: China Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026
Figure 94: China GDP and Population, 2018-2019 ($)
Figure 95: China GDP – Composition of 2018, By Sector of Origin
Figure 96: China Export and Import Value & Volume, 2018-2019 ($) Augmented Reality & Virtual Reality Market for Gaming Industry China Export and Import Value & Volume, 2018-2019 ($)
Figure 97: Australia Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 98: Australia GDP and Population, 2018-2019 ($)
Figure 99: Australia GDP – Composition of 2018, By Sector of Origin
Figure 100: Australia Export and Import Value & Volume, 2018-2019 ($)
Figure 101: South Korea Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 102: South Korea GDP and Population, 2018-2019 ($)
Figure 103: South Korea GDP – Composition of 2018, By Sector of Origin
Figure 104: South Korea Export and Import Value & Volume, 2018-2019 ($)
Figure 105: India Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 106: India GDP and Population, 2018-2019 ($)
Figure 107: India GDP – Composition of 2018, By Sector of Origin
Figure 108: India Export and Import Value & Volume, 2018-2019 ($)
Figure 109: Taiwan Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 110: Taiwan GDP and Population, 2018-2019 ($)
Figure 111: Taiwan GDP – Composition of 2018, By Sector of Origin
Figure 112: Taiwan Export and Import Value & Volume, 2018-2019 ($)
Figure 113: Malaysia Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 114: Malaysia GDP and Population, 2018-2019 ($)
Figure 115: Malaysia GDP – Composition of 2018, By Sector of Origin
Figure 116: Malaysia Export and Import Value & Volume, 2018-2019 ($)
Figure 117: Hong Kong Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 118: Hong Kong GDP and Population, 2018-2019 ($)
Figure 119: Hong Kong GDP – Composition of 2018, By Sector of Origin
Figure 120: Hong Kong Export and Import Value & Volume, 2018-2019 ($)
Figure 121: Middle East & Africa Augmented Reality & Virtual Reality Market for Gaming Industry Middle East & Africa 3D Printing Market Value & Volume, 2021-2026 ($)
Figure 122: Russia Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 123: Russia GDP and Population, 2018-2019 ($)
Figure 124: Russia GDP – Composition of 2018, By Sector of Origin
Figure 125: Russia Export and Import Value & Volume, 2018-2019 ($)
Figure 126: Israel Augmented Reality & Virtual Reality Market for Gaming Industry Value & Volume, 2021-2026 ($)
Figure 127: Israel GDP and Population, 2018-2019 ($)
Figure 128: Israel GDP – Composition of 2018, By Sector of Origin
Figure 129: Israel Export and Import Value & Volume, 2018-2019 ($)
Figure 130: Entropy Share, By Strategies, 2018-2019* (%) Augmented Reality & Virtual Reality Market for Gaming Industry
Figure 131: Developments, 2018-2019* Augmented Reality & Virtual Reality Market for Gaming Industry
Figure 132: Company 1 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue, By Years, 2018-2019* ($)
Figure 133: Company 1 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 134: Company 1 Augmented Reality & Virtual Reality Market for Gaming Industry Net Sales Share, By Geography, 2018 (%)
Figure 135: Company 2 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue, By Years, 2018-2019* ($)
Figure 136: Company 2 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 137: Company 2 Augmented Reality & Virtual Reality Market for Gaming Industry Net Sales Share, By Geography, 2018 (%)
Figure 138: Company 3 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue, By Years, 2018-2019* ($)
Figure 139: Company 3 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 140: Company 3 Augmented Reality & Virtual Reality Market for Gaming Industry Net Sales Share, By Geography, 2018 (%)
Figure 141: Company 4 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue, By Years, 2018-2019* ($)
Figure 142: Company 4 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 143: Company 4 Augmented Reality & Virtual Reality Market for Gaming Industry Net Sales Share, By Geography, 2018 (%)
Figure 144: Company 5 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue, By Years, 2018-2019* ($)
Figure 145: Company 5 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 146: Company 5 Augmented Reality & Virtual Reality Market for Gaming Industry Net Sales Share, By Geography, 2018 (%)
Figure 147: Company 6 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue, By Years, 2018-2019* ($)
Figure 148: Company 6 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 149: Company 6 Augmented Reality & Virtual Reality Market for Gaming Industry Net Sales Share, By Geography, 2018 (%)
Figure 150: Company 7 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue, By Years, 2018-2019* ($)
Figure 151: Company 7 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 152: Company 7 Augmented Reality & Virtual Reality Market for Gaming Industry Net Sales Share, By Geography, 2018 (%)
Figure 153: Company 8 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue, By Years, 2018-2019* ($)
Figure 154: Company 8 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 155: Company 8 Augmented Reality & Virtual Reality Market for Gaming Industry Net Sales Share, By Geography, 2018 (%)
Figure 156: Company 9 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue, By Years, 2018-2019* ($)
Figure 157: Company 9 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 158: Company 9 Augmented Reality & Virtual Reality Market for Gaming Industry Net Sales Share, By Geography, 2018 (%)
Figure 159: Company 10 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue, By Years, 2018-2019* ($)
Figure 160: Company 10 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 161: Company 10 Augmented Reality & Virtual Reality Market for Gaming Industry Net Sales Share, By Geography, 2018 (%)
Figure 162: Company 11 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue, By Years, 2018-2019* ($)
Figure 163: Company 11 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 164: Company 11 Augmented Reality & Virtual Reality Market for Gaming Industry Net Sales Share, By Geography, 2018 (%)
Figure 165: Company 12 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue, By Years, 2018-2019* ($)
Figure 166: Company 12 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 167: Company 12 Augmented Reality & Virtual Reality Market for Gaming Industry Net Sales Share, By Geography, 2018 (%)
Figure 168: Company 13 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue, By Years, 2018-2019* ($)
Figure 169: Company 13 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 170: Company 13 Augmented Reality & Virtual Reality Market for Gaming Industry Net Sales Share, By Geography, 2018 (%)
Figure 171: Company 14 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue, By Years, 2018-2019* ($)
Figure 172: Company 14 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 173: Company 14 Augmented Reality & Virtual Reality Market for Gaming Industry Net Sales Share, By Geography, 2018 (%)
Figure 174: Company 15 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue, By Years, 2018-2019* ($)
Figure 175: Company 15 Augmented Reality & Virtual Reality Market for Gaming Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 176: Company 15 Augmented Reality & Virtual Reality Market for Gaming Industry Net Sales Share, By Geography, 2018 (%)